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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. The Shotty

    The Shotty
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    Joined:
    Mar 15, 2014
    Messages:
    1,561
    It's clearly an excavator
     
    • Agree Agree x 2
    • Informative Informative x 1
  2. BannedByAndroid

    BannedByAndroid
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    Joined:
    Jan 29, 2017
    Messages:
    1,236
    Nope.
    "OMG A NEW CAR IS CONFIRMED! YEAH!"
     
  3. Peter Beamo

    Peter Beamo
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    Joined:
    Jun 27, 2016
    Messages:
    3,200
    screenshot_00083.png
     
    • Like Like x 9
  4. Chevy1980s

    Chevy1980s
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    Joined:
    Aug 22, 2013
    Messages:
    85
    The trash buckets have textures. JUST YAS.
    Screenshot10.png Screenshot11.png Screenshot12.png Screenshot9.png Screenshot16.png Screenshot17.png Blender_C__Users_Nick_Documents_3dsmax_export_Statepolicehybobj7_31_20179_41_02AM.png Blender_C__Users_Nick_Documents_3dsmax_export_Statepolicehybobj7_31_20179_41_21AM.png
     
    • Like Like x 1
  5. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
    Messages:
    1,543
    Just to not dishearten anyone but my Dover V8 will not be modelled visually. The same as all my other mods, I havent got a clue with modelling, tried the most basic blender tutorial I found where they were going to model an alarm clock but it was a very lengthy process and then some of the things he told me didn't work (outdated tutorial).
     
    • Like Like x 3
  6. Tesla66

    Tesla66
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    Joined:
    Dec 28, 2016
    Messages:
    798
  7. Nathan 03

    Nathan 03
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    Joined:
    Jul 26, 2017
    Messages:
    141
    Awesome! I made a name suggestion for this car on Vehicle suggestions page aswell:)
     
  8. Chevy1980s

    Chevy1980s
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    Joined:
    Aug 22, 2013
    Messages:
    85
    No, its just a mini-cooper.
    cooper.png sdlo.png coop.png
     
    • Agree Agree x 2
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  9. Tesla66

    Tesla66
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    Joined:
    Dec 28, 2016
    Messages:
    798
    • Like Like x 2
    • Agree Agree x 1
  10. Teoman

    Teoman
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    Joined:
    Jun 22, 2015
    Messages:
    726
    one second of off topic: lets be honest here, no one probably checks that place
     
    • Agree Agree x 5
  11. gianpiero

    gianpiero
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    Joined:
    Aug 23, 2013
    Messages:
    384
    why i have this paranormal problem?!
    screenshot_00141.png
     
  12. EcoNadder77

    EcoNadder77
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    Joined:
    May 29, 2017
    Messages:
    1,150
    Is your wheel centered at the coordinates 0,0,0 in the .dae file?
    WheelProblem.png
     
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  13. Inertia

    Inertia
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    Joined:
    Dec 29, 2015
    Messages:
    1,692
    • Agree Agree x 15
    • Like Like x 2
    • Informative Informative x 1
  14. P0w3RTheino92

    P0w3RTheino92
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    Joined:
    Sep 22, 2015
    Messages:
    5
    • Like Like x 1
  15. Peter Beamo

    Peter Beamo
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    Joined:
    Jun 27, 2016
    Messages:
    3,200
    Coming along nicely
    screenshot_00084.png

    Bring back an old work
    screenshot_00085.png
     
    • Like Like x 2
  16. JDMLYFE

    JDMLYFE
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    Joined:
    Jun 2, 2016
    Messages:
    17
    it kinda looks like a Venturi 400 or is it based on the f40?.. but YEAH im really excited! GOODLUCK!
     
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  17. KaiserimnopYT

    KaiserimnopYT
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    Joined:
    Oct 9, 2016
    Messages:
    3,960
    pessima convertible not finished
    --- Post updated ---
     

    Attached Files:

    • screen.png
  18. gianpiero

    gianpiero
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    Joined:
    Aug 23, 2013
    Messages:
    384
    ...
    Immagine.png
    --- Post updated ---
    solved! :) tnx <3
    --- Post updated ---
    Rear is done

    screenshot_00143.png
     
    • Like Like x 4
  19. 440cid

    440cid
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    Joined:
    Jul 12, 2015
    Messages:
    263
    1. I tweaked the Barstow sound on my personal soundpack. Now lower RPM sounds are more growly.
    2. Added a 454 cid crate engine with 3 different power curve: stock, sport, and track. These engines torque values are taken from my automation creation, not affiliated to any manufacturer.
    3. I'm trying to bring the 7000 RPM tachometer to release. Mods can't approve it for now because it interferes default game files. I need to learn how to make a gauge selection somehow just like the ETK 800's Edit: Looks like it has really small chance of release through mod repo. It's way too complex for me to do it without overwriting the default files :/ I'm almost giving up.



    Preview video and sound quality is very bad. Avidemux won't work with this file, Handbrake is also giving me confusion. I don't know what's wrong with the video file but all I know is I am not recording twice!

    Also, the torque curve app isn't refreshing the true value of the 454 engine. The stock tune should produce 400 HP and 620 Nm! You will see it when I respawned the car in 01:10.
     
    #13420 440cid, Aug 2, 2017
    Last edited: Aug 2, 2017
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