Would like to see the sounds and notes a bit different from big block to small block v8s. Big blocks will have a smoother, throatier note. Small blocks tend to have a little more of a rap to them, but this is largely dependent on the exhaust you're using as well. Will wr see changing engine sounds when we remove mufflers or put stacks out the hood etc... otherwise what's the point?
I think the Dev's really need to put WIP in giant bold neon signs on everything from now on. I do genuinely think the "now in early access" in the YouTube videos should be in the beginning of the videos instead of the end. In the dev blog/relevant developer made threads those disclaimers aren't always obvious even if you're looking for them. Looking through some of the recent threads it's fairly obvious that a lot of people are forgetting the whole "early access game/first audio update introducing mostly basic stuff" thing...
I really like new engine sounds. They are just bit quiet. Also when you are in interior, it doesn´t affect only engine sounds but also other such as countdown or checkpoint sound.
Oh I know it's been mentioned. But the volume inside the car doesn't change after the Windows have been taken out.
Am I the only one that thinks the tyre squeel actually sounds quite good and realistic? The older one was quite dull but here I've seen some people suggest the older was better for some reason.
I personally like the newer sounds, I can't wait until we get more sounds, hopefully diesel engine sounds soon
The new one sounds much much better, but it's not balanced well with the other sounds in the game, resulting in it being a bit overbearing and loud.
Quite a few sounds are WAY too bassy. As in, they vibrate my entire body while I'm driving a vehicle type of bass :|
I would love it if the tire squealing had some sort of dynamic multi-sample thing going on. A soft, deep howl that progressively changes to a higher squeal as the tire completely loses grip. The same thing could be said for burnouts, using a progressive sampling scheme matched to what the physics of the tire are doing. Having much fun with these sounds, especially the Moonhawk.
As a drifter/racer, I have to agree. It's so weird having a high-pitched squeal when I'm barely losing traction. That would be better-suited with a low-pitched screech that would make pushing the limits while drifting the Ram Plow T-Series more awesome.
I think the covet beater should have some more engine wear sounds say like the serpentine belts squealing at startup.
The thing with crashes beeing too loud is quite realistic when you been in one you know that even a small bump can be quite loud
This is ultimately a game though, so when the crash sounds (especially in slow motion) are unpleasantly loud compared to all the other sounds they need to be tuned to be more in line with everything else.
I've been in a car that has bottomed out quite hard, and another that's had its side view mirror thwacked off, and have watched a number of moderate crashes within ~100 feet or so, including at a speedway. You feel crashes very viscerally because of the low frequency and vibration element, but they aren't much louder than the barely muffled race engine that you need hearing protection to be around for any length of time (full throttle F1 passing by is 147 dB, Top Fuel Dragsters hit 163 dB), or even the squealing brakes on a loaded semi-truck. In more precise terms, a typical crash (not fender bender) is around ~145 dB for the vehicles experiencing the crash, while a US front airbag is ~165 dB for the passengers. Vehicles being driven hard are often very loud, and especially race cars and semi-trucks, so only very extreme head-on crashes would likely be notably louder by comparison. In other words, typical crash volume should be fairly level with the louder engines in the game. As of now they're obnoxiously louder than the drag and race cars, which is dubious based on real world measurements unless you're going 200+ MPH into a wall, and also frustrating from a gameplay standpoint if you have a powerful sound system or share your house with other people. I agree with @TROPtastic that they should be toned down a bit, even if it's just the placeholder. Otherwise, just want to say that I'm extremely happy to have this new sound update all the same devs, and I think the engine and tire sounds are already reasonably good on most vehicles. One thing I haven't seen brought up yet, the tunnel reverb is really nice when close up, but it doesn't seem to make the sound travel any father, which can be a bit weird when you have a powerful car going through the moderately big tunnel on Jungle Rock Island and becoming silent before it's even exited the tunnel.