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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. krayziepunk

    krayziepunk
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    Jun 21, 2015
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    180
    Looks amazing! We're going to need more oval tracks in BeamNG soon! Fantastic work.
     
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  2. MGR 99

    MGR 99
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    Apr 20, 2016
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    1,072
    I wanted to see if there could be an ''aero'' Grand Marshal, I don't recall any one else doing something like this.
    This is just a simple test, don't expect much from this, at least not soon, I've got other project currently in higher priority.
     

    Attached Files:

    • Desktop08122017-00395503.png
    • Ford-CV-92-P75.jpg
    • Desktop08122017-00393502.png
    • Like Like x 10
    • Agree Agree x 1
  3. ConcordeLXi

    ConcordeLXi
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    May 3, 2017
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    706
    Make them with Gavril, Bruckell and Ibishu liveries so they can go on the repository!
     
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  4. wrinkle345

    wrinkle345
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    Jul 2, 2015
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    546
    screenshot_00046.png

    Finished with the new dually fenders.
     
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  5. The Shotty

    The Shotty
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    Mar 15, 2014
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    upload_2017-8-12_0-42-50.png
    the bottom circle
    continuity - the car has to look the same all the way around
    the top circle
    pillar - there should be forwards slant or no slant at all

    (just my 2 cents)
     
    • Agree Agree x 11
  6. StarredKing101

    StarredKing101
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    May 17, 2017
    Messages:
    151
    Some more progress with a custom texture story for the map to live up to it's name now. The updated AI takes the giant hill fine with a capable car i.e a rally sunburst.
    ln8.png
    upload_2017-8-11_21-31-48.png
    upload_2017-8-11_21-33-36.png
    upload_2017-8-11_21-34-21.png
    Track layout is done now, just got to fill it all now!
     
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  7. wrinkle345

    wrinkle345
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    Jul 2, 2015
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    546
    I am aware, its just a lot of UV modifications, which sucks to do, so I'am doing the easier stuff first.

    And there isn't a slant; it's just the perspective and door shape.
    screenshot_00047.png
     
    • Agree Agree x 4
  8. Mr. Avanzato

    Mr. Avanzato
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    Apr 16, 2016
    Messages:
    344
    upload_2017-8-12_14-29-59.png
     
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  9. Dealercrash

    Dealercrash
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    Apr 1, 2016
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    • Agree Agree x 1
  10. Mr. Avanzato

    Mr. Avanzato
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    It's not gonna be released
     
  11. AwesomeRacer456

    AwesomeRacer456
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    Mar 12, 2015
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    • Agree Agree x 6
  12. Taza

    Taza
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    Joined:
    Nov 8, 2015
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    1,333
    Reworked the wing model (rear not done though), could make a few skins. Flying is now a bit more realistic with stallAngles and I added an acrobatic flying model. Also, the wings now fall off.
    screenshot_00791.png screenshot_00788.png
     
    • Like Like x 4
    • Informative Informative x 1
  13. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    • Like Like x 1
  14. The Shotty

    The Shotty
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    upload_2017-8-12_14-41-36.png
    Even so it still looks odd
     
    • Agree Agree x 9
  15. Standard

    Standard
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    Banned

    Joined:
    Dec 20, 2016
    Messages:
    302
    "No there's no slant"
     

    Attached Files:

    • Screenshot_20170812-094524.jpg
    • Agree Agree x 4
  16. enjoyinorc6742

    enjoyinorc6742
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    Joined:
    Dec 24, 2015
    Messages:
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    I think people are talking about the rear windows. make them straight.
     
    • Agree Agree x 2
  17. Gamer Alex (AlexKVideos1)

    Gamer Alex (AlexKVideos1)
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    Joined:
    Oct 30, 2015
    Messages:
    417
    So, I am back again. I had been really busy, so not much progress was done on the Seekonk map, so I kinda felt bad. Lets just say I took a suggestion many had:
    screenshot_00016.png screenshot_00017.png
    If you couldn't recognize, I was currently working on the Seekonk Speedway. There is a lot of work to do. However, I need help. I have never made any buildings, and putting them into BeamNG. I need some people willing to help me make the Seekonk Speedway by creating textures, buildings, fences, race walls, and billboards. Anyone willing to help me let me know, preferably in a PM, and I will credit you for any help on the map. I know, me being a map making I should know this stuff, but I don't.
     
    • Like Like x 1
  18. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Error 404 Dashboard not found
    20170812182801_1.jpg
     
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    • Agree Agree x 1
    • Informative Informative x 1
  19. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
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    1,941
    Make the back of the cab slant forward and make the windows straighter or make them follow the contour of the outside edge of the roof. That is literally the only thing that ruins the feel of this mod. Depending on how its done, you may not even need to modify the UV's as long as you don't add/remove anything to the existing model(s)

    I could be wrong, and I know what I said might not be the "right" way to do it, but I think it should be possible.
     
    • Agree Agree x 5
    • Like Like x 1
  20. Godzilla!

    Godzilla!
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    Joined:
    Mar 17, 2013
    Messages:
    2,243
    spot the new part
    screenshot_03160.png
     
    • Like Like x 2
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