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Adjusting Redline Damage Point/Duration?

Discussion in 'General Discussion' started by michael396, Aug 25, 2017.

?

Does some form of Rev management need to be implimented?

  1. Yes/I'm tired of blowing my engine.

    6 vote(s)
    37.5%
  2. No/The current system is fine, you should have to worry about overrev.

    10 vote(s)
    62.5%
  1. michael396

    michael396
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    Joined:
    Sep 22, 2013
    Messages:
    11
    Hey guys, this is my first post here.

    Before anyone tells me to "Go play an Arcade Game", I'd like to be heard out.

    I've been driving for several years, primarily larger vehicles, often times downhill. I usually motorbrake rather than wearing down my already poor brakes.

    When the update which introduced brake fade came out, I proceeded to do the same in-game. Yet here we are now, where even mildly overreving your engine will result in total engine failure... Which in itself is unrealistic. Seizure is caused by bearing failure, usually by excessive heat buildup, or in the case of overrev, the piston hitting the valves, similarly to an engine throwing/breaking a timing belt. Which is not necessarily immediately caused by hitting the REV LIMITER... Yeah, that thing. A safety feature which has been implemented on most cars and trucks since the 80's. It prevents the engine from reaching mechanical overrev, by either cutting fuel, disabling the spark plugs/glow plugs, or in the case of standard diesel vehicles, cutting off the air intake.

    So, back to the actual question, is there a way to adjust what the rpm value in which it will start taking damage is? (in terms of (N>X1000 or N>X500) maybe? With N being the overrev point.)

    Or possibly coding in a Rev-Limiter?

    Otherwise, I suppose I could edit the torque curve to have the points right under overrev producing 0 torque, so true overrev could not occur.

    Any thoughts/comments/suggestions are welcome.

    Thanks,
    Michael, a worried player.
     
    • Agree Agree x 1
  2. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
    Messages:
    1,543
    1) You dont go beyond the rev-limiter when engine braking (motorbrake whatever)
    2) Fuel cutting is on the Fuel Injected cars, which it is in BeamNG (just use "hasRevLimiter":true)
    3) Over-revving is down to perception, really you shouldn't reach the fuelcut RPM under any circumstances, the red line is before this so it shows that engine damage can occur at this speed as a warning, slightly going beyond the fuel cut RPM can damage the engine, and it does not cause total engine failure, merely valve damage and severe over revving can cause a total engine failure (but imo this severe threshold is too low).
    As for variability i agree, some engines have the fuel cut low since they don't produce peak power any higher, so they can rev higher but they do not require to so the manafacturer simply cuts off the potential for revving..
     
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