KJP12 submitted a new resource: Powered Mixer Drum for T-Series - Mix some concrete. Read more about this resource...
Yep, it does. He needs to either add the necessary materials or relocate his materials.cs to something like a BeamoTParts folder.
yeah just use the f1 object mode of the f11 map editor (don't need to save it), to position the pieces (with the 2nd button for movement, 3rd for rotation). Pause physics with J to set everything up perfect. I don't think that the threading of the inside of the barrel itself will collide with the piano, but the barrel itself does.
I looked at the jbeam structure, the threading does nothing. And I'm quite familiar with how to do it and with the map editor.
Actually it is. Just the materials.cs in it is broken due to it overwriting the original without the required materials for the base.
I was thinking that, but I don't know if that would be 'cannon' as in, would make sense in the game. There's always the hamster wheel, if all else fails