An old small rally map I made for RoR some time ago, now converted to BNG! An updated version is now added with better lighting. Make sure to remove the old version before using the new one! DO NOT post this map on other sites without my permission!
I'm currently making this ready for download, stay tuned! - - - Updated - - - Download is now at the first post! Tell me what you think about it
Looks and feels just like the one from RoR! Well done! Do you think you could make a tutorial on how to import maps over from RoR? If not I would love Tuanga Challenge to be Imported, it was my most played map on RoR! Thanks! MrNiz666.
You just import the heightmap you use in RoR, but you convert it to a .png first. After that you just add everything in the editor!
I think you ought to tweak the lighting a bit, it seems a little cold and washed out at the moment. Try lowering the brightness of the shadows and moving the hue over to be warmer, especially the sunlight which tends to be slightly orange/yellow. (imported from here) The sluggish grass loading likely comes from the "gridSize" option in the grass object, try lowering it to 7 and increasing density to make up for the change.
Fixed the grass bit now. Also changed the hue and made the shadows darker, is it better? - - - Updated - - - It's realistic because it IS real-life.
This is very well done. Have you considered adding little ruts, divets, or slight variations in the road surface to increase the realism of it? I love the terrain layout and especially how the ditches are setup relative to the general crown of the road.
My plan was to convert the terrain and not modify it, so I probably won't. But I will make more maps with these kinds of roads As soon as the Race update is here...
The shadows are still kind of hard to make out, if you darken the whole scene a bit and they will become more distinct. At the moment it feels washed out because you have no dark values in your scene and also the shadows have the same colour as the lit areas (typically the lit areas will be warm (colour temperature; red, orange, warm green etc) from the sunlight and the shadowed areas will be cooler (blue-purple, cool green, etc) because they are lit by reflected light which mostly comes from the blue sky). Try playing with the various light and shadow settings until you have a broader range of colour and value. If you look at that photo it has a wide range of values from the white clouds down to the nearly black shadows in the trees and also a range of colour with the very warm grass and trees through to the cool shadows on the road which have a slight purple tint. That range gives it balance. This is a map of the values in your screenshot (you can get this from the Curves tool in Gimp/PS), notice how they are mostly bunched up to the middle and upper area with no dark values.
You just f****ed my mind, I had to relook at that picture for a few minutes. Gaw'd my stupid brain. Can wait to see another good map soon.