We have turbo damage simulation, right? That's what it would add; the ability to damage turbos individually in a multi-turbo setup. I'm not actually sure how much that would be worth or even if that's known to happen often IRL, but still.
Meh, turbo damage is already somewhat exaggerated in the game. IRL it's usually something very slow, in-game it's mostly there to prevent things that would not happen IRL anyway, like 5000° hot metal still doing its job because someone created an engine that has no issues with that...
I like that you can blow turbos in the game but like when the turbo blows it can still move. Like turbo damage now is linked to friction so as it is more damaged the friction increases, well ragging a car at high revs would cause the turbo to start spinning again, i thought it melted ? yeah its adequate but has its flaws
I know the Turbo bearings can go my dad had to replace a few of those on a set of Saabs he had a while back
and i read tales of woe where people who don't change their oil start saving up for replacement turbo bearings and im like just change ur oil
The point is not that turbos can't be damaged - they certainly can be - but rather that it's a slow process, certainly nothing that would usually occur in the life time of a beamng car (unless you do incredibly weird things ofc...)
Ah okay I understand usually a lifetime of a beamNG car is very short and involves a crash or a few or it being driven off a cliff at rather dangerous speeds....thats how they usually go for me xD
yeah but when its hibernated physics are paused, so there is no-wear being produced. Anyway i have 32GB of Ram (i bought it for 90£ so it wasn't bad) but only 128GB SSD so a hybernate file would be massive
with diesel engines, when the turbo fails, can the engine rev past it's limit and not turn off (ie. a Runaway)
I hope the devs add the feature of blowing up your engine when you inject NOS at too low RPMs @Diamondback Would that be possible? It'd be really fun. I love blowing up the e But that'd mean that engines would have to have options for stronger internals, which means that too much boost (forced induction, not N20) should also blow up the car.
True dat, but then you know there's always going to be that one weirdo who just wants to see how long they can thrash a car without wrecking it. (In other words, me if I ever have a halfway good computer. That's one of the things I've made up my mind to do; take the default version of every car and drive at 11/10ths around a mixed dirt/pavement course until the engine frags, a wheel comes off, or something else goes catastrophically wrong. I have a G27 with H-shifter to make this more realistic.)
I have an old Racing wheel with a little stick on the side with a + and - on it, guess what it does...
unless you turbo happens to be making about 100 psi of boost from a semi engine that totals 10000+ nm then it gets over 1000 c and the everything catches fire
It will turn off because it will over-rev too long, but I will admit that over rev is too tetchy, like diesels have a lower rev limit because they don't produce power, not that they can't take the revs