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How do i make a .cs file ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by HadACoolCar, Sep 11, 2017.

  1. HadACoolCar

    HadACoolCar
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    so im halfway from making my skin and i have to make a cs file
     
  2. EcoNadder77

    EcoNadder77
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    I usually copy the "material.cs" file from a different vehicle, delete the contents of the file, and add my own material code.
     
  3. HadACoolCar

    HadACoolCar
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    do you mean you just change from hatch/hatch_n.dds to hopper/hopper_n.dds?
    --- Post updated ---
    plus how do i insert a pick, so i can put it on the caar.
    for example i want to do a stickerbomb hopper
     
  4. bytx

    bytx
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    just rename a txt file and simply replace .txt with .cs
     
  5. EcoNadder77

    EcoNadder77
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    A .dds file is completely different from a .cs file. The .cs file is a text document that defines and sets up the materials. A .dds file is a special type of image that the .cs file maps to a material.
    (.dds = a texture, .cs = a file that declares what the texture is applied to)
     
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  6. HadACoolCar

    HadACoolCar
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    one more question and im done.
    how do i insert pics in my skin?
     
  7. EcoNadder77

    EcoNadder77
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    What program are you using to create the skins?
     
  8. HadACoolCar

    HadACoolCar
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    paint.net
     
  9. EcoNadder77

    EcoNadder77
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    You can drag a picture file into the paint.net window. When it asks what you want to do with the pic, select add new layer. You can also use copy and paste to add a new pic. Just be mindful of the size of the picture. If the picture is very large, it will expand the skin's canvas. You may need to shrink the picture down before adding it to your skin.
     
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