WIP Beta released Demolition Derby - The Fair Grounds 10.8.1 DEMO

Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More

  1. sven914

    sven914
    Expand Collapse

    Joined:
    Nov 20, 2013
    Messages:
    18
    Glad to see this back up - All the basic functionality seems to be good as well.

    But I did try to do my cheat, where I change the player driven car, and it doesn't work anymore. Even trying brakes the mod to the point where you have to close the game and relaunch.

    Just a request for a future update - Could you make the Old School Olds mod an option. They have some derby configs that would fit perfectly to the scenario.
     
  2. jeffdesign

    jeffdesign
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    41
    Fig. 8 race on the dirt track could be awesome :D
     
  3. carkillerman12

    carkillerman12
    Expand Collapse

    Joined:
    Oct 23, 2015
    Messages:
    130
    before i tell you 3 things that need to be fixed, i apologize for spamming you to fix the thing where you can change your cars and the ais car. but anyway the 1 thing is the mod keeps breaking, like during the derby the mod just stops working. number 2 the ai needs a fix. like the ai speed is good but the cant drive, like they just just go full power reverse into a wall trying to turn and kill themself or get stuck. 3 the random model picker for the random or mainly anything because it choose way to powerful cars and the cars just die right away. also some cars the game picks for derby dont work, so they are useless.

    also when will the figure 8 be put into action?, will be interesting
     
  4. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    I would like to see the cars with a little higher suspension and taller tires so you can get through the mudpot track easier. That pro derby barstow is a fun ride though!
     
  5. Zethsquatch

    Zethsquatch
    Expand Collapse

    Joined:
    Dec 29, 2016
    Messages:
    113
    An idea to ponder for later.
    Once the nodes dilemma gets figured out, how about adding in a derby mode that consists of heats?
    I guess there's an app that can save vehicle damage before a respawn.

    Prep time to "weld" nodes and pre-bend,
    Run your first heat
    Fix your car, re bend the tin, fix AI cars or find a way for the AI to do it themselves (unlikely I'm sure)
    Run the Finale or more heats
     
  6. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392

    While that would be indeed cool and realistic, the demand for such feature is important aspect to concider, since the amount of work for that will be insane, if its even possible to include such feature. One of the things where will be issues is the car damage, because usually they tend to break down really easily, so it would require a hefty amount of reshaping and node connecting in the ''service area''. It would also need to have some realistic tools to fix certain things, using just a mouse to fix things with pulling nodes is not very convenient in such things. Besides, we're not able to cut the steel parts in the car right now, only reasonable and possible features would be to use some sledgehammers, hydraulic pistons to push chassis and panels and nodes would be used to weld stuff. Biggest problem would be the axles, I dunno that does they use nodes to connect steering rods, driveshafts etc, etc, and if they would, it would require manual camera to fix those, unless Bid would program something like an auto fix features to those things. Realistic and cool idea, definitely worth to think, but not possible right now and would take ages to create.
     
    • Informative Informative x 1
  7. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    While I would love to have some of the things talked about here. What about having something where you have your heat and then you take your damaged car juat the way it is to the feature. Is just that feature feasible? Or still a ton of work?
     
  8. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392

    Well have you seen the damage your car takes during one round ? I doubt that it would be drivable anymore after one round haha.
     
  9. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    But if it stopped at 3 or 4 cars left running so that they all went to the feature? You dont take just 1 car to the feature IRL. In the heat you stop when theres 25 to 50% of the cars left running. And they advance to the feature.
     
  10. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392

    Yea I know, just having a bit tongue in cheek there. Trouble is thou, that can the game save the exact vehicle damage data and move that into the next heat.
     
    • Like Like x 1
  11. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    That's the goal. I have no idea as I haven't tried to save a vrhicle state before.
     
  12. jeffdesign

    jeffdesign
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    41
    Seriously, me i love the how the IA are presently.

    I race with 8 cars and they are a lot more action. High speed hit, flipping car, hit and something get struck on the wall, big pile up in wall coner.... Now you can push the other car in the wall.......

    And since a long time, now i can win some race.
     
  13. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Yeah it seems the more cars, the more crazy. The fewer cars, the more precise and calculated
     
  14. carkillerman12

    carkillerman12
    Expand Collapse

    Joined:
    Oct 23, 2015
    Messages:
    130
    as you guys were saying heats would be cool.
    2 things i am waiting for about this mod. 1 the figure 8. and 2 when we can chose are own cars for the derby.

    since school i have not had a derby in a while.
     
  15. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    I wouldn't mind being able to choose my iwn setup if it could restrict.you to the rule set of the class that you picked
     
  16. der_fvxx

    der_fvxx
    Expand Collapse

    Joined:
    Aug 25, 2017
    Messages:
    14
    Sometimes it runs... sometimes it needs 10-15 restarts... most it crashes..... and the 2 derby packs (beamo & f150) doesn´t load anyways.. <:(
     
  17. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392
    I know, it's unstable sometimes, but the main game itself got also a bit unstable and stepped back in terms of performance, so the issue can be difficult to determine. Mod is still WIP, so patience obviosly is needed sometimes. Bid improves it all the time in the end. :)
     
  18. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Best bet is yo run without the extra mods. I have no problems qhen i just tun the game with stock mod/configs. None od the other moda added
     
  19. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,287
    You should try to make monster truck derbys like this
     
  20. carkillerman12

    carkillerman12
    Expand Collapse

    Joined:
    Oct 23, 2015
    Messages:
    130
    a cool idea is custom derby arenas

    like this arena for example
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice