Multiplayer network traffic problem.

Discussion in 'Ideas and Suggestions' started by zorilya, Jul 25, 2017.

  1. Creeper9000

    Creeper9000
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    I think that in the future online mp would be an amazing experience we just have to wait until they can implement it in the game
     
  2. EMPRR

    EMPRR
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    God there are a lot of kids on this forum... zorilya is not asking you to say that multiplayer is possible or not. He is asking to help think of solutions to make it possible. But all you kids just read the title and feel the need to just say multiplayer is not possible without even reading anything the post says.

    What if the devs cant come up with a way to have multiplayer but one of us can?

    Stop shutting down the idea of multiplayer just because the devs say it is not possible. Because it is. There are many games where you could think it is impossible but it is. Look at Space Engineers, an infinite space with 3 big planets and infinite asteroids floating around, allowing hundreds of players to build and do what they want where ever they are in that space.

    Stop shutting down the multiplayer ideas/topics. Especially if you can only use: NOT POSSIBLE as a reply at least explain in detail why it is not possible, and not because the devs said so.
     
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  3. Dr. Death

    Dr. Death
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    We aint shutting it down as "its not possible". We are shutting it down because people keep repeating for the same feature over and over and over and i highly doubt devs aren't trying their best to see if that's possible.

    And comparing beamng to space engineers is apples to oranges. Its not just about the detail of what the game allows but also how the game engine framework was made on and what were the initial ideas of the game when making it. If you dont think about multiplayer until your game is finished then you need to redo a lot of tasks compared to thinking about adding a multiplayer function before the game was done.
     
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  4. Harkin Gaming

    Harkin Gaming
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    Multiplayer is possible on local networks and online. The devs said somewhere that they don't want multiplayer to be low quality with node reduction or other simplifications of physics. I don't know much about how to program multiplayer into a game, but I know that local multiplayer is the same as online multiplayer programming wise. Online multiplayer uses a dedicated server, but local uses the pc you are playing on. Online multiplayer might not happen because BeamNG would need to rent servers (or buy some), which gets very expensive very quickly. If there will be online multiplayer I have a feeling it will be similar to Minecraft, where the host server is not owned by the game company.
     
  5. TechnicolorDalek

    TechnicolorDalek
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    no, it's not. you will have to sacrifice quality for even LAN multiplayer. the crappiness on most consumer hardware is far too great to handle the data quantity and response time that would be required. you'd be requiring people to have data processing center-tier computers and network connections, where they're designed to virtually act as one computer. online would be even more of a horrible frightfest of no data and lag.
    no, that's not true at all. you aren't even defining if it's local networking programming. LAN multiplayer is far easier to implement than internet multiplayer. literally, same-PC local already exists for the game. neither LAN or internet-based are possible, though. for any game that involves live interaction between player controlled characters, lag fixing and predictive algorithms are heavily utilized due to the internet sucking. such things would not be so necessary on a game intended only for LAN usage. besides the fact that typical LAN is definitely nowhere near fast enough for beamng.
    the first correct thing you've said so far
     
  6. atv_123

    atv_123
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    Apparently everyone seems to be hell bent on saying this is impossible... Full damage can't be achieved cross network... yada yada yada...

    A. It is 100% possible
    B. It has already been done
    C. Tdev helped do it already...

    Time for a history lesson from 2007... http://rigsofrods.blogspot.com/2007/04/multiplayer.html



    RoR uses a very similar (and unoptimized) Node/Beam Physics engine. Yes, in that first prototype, there was no damage across networks, that was added in later.

    As for performance back then...

    and average usage...

    Now I saw that SixSixSevenSeven made mention of using the reference node positions as to how it could theoretically work. Well... as far as I know (at least early on) that is exactly how RoR did it. It used the Reference node positions and then let your computer display everything else associated with that particular truck.

    https://www.rigsofrods.org/old-forum/forums/106-General-Chat/34858/page-0001.html

    Now... all that being said... over time some changes were made as to how they do things. Collisions were added, and removed, and added, and removed again... and now up on the Github I see that they are trying to add them back in again. There is not a good solution for collisions yet.

    Now when it comes to non contact? Everything is already laid out and has been done before and executed rather well. It is 100% possible... its just a question of how well it works in the end. RoR's Multiplayer collision was buggy at best... that's the hurdle that needs to be overcome...

    Also... why such the backlash at this guy? He at least came on here with ideas... hell... he has been here since 2014 and only made 7 posts. He is only trying to help and actually seems to have a head on his shoulders... so what if his ideas are or aren't new or if they will or won't work... cut the guy some slack rather than using caps and red letters and practically yelling at him and basically telling him he's stupid for making this.

    Come on guys... we are better than this.
     
    #46 atv_123, Sep 14, 2017
    Last edited: Sep 14, 2017
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  7. Harkin Gaming

    Harkin Gaming
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    I was not talking about same computer split screen, I was talking about LAN connections. I agree that with current technology, multiplayer would be difficult and not everyone could access it due to the hardware speed issue. Also, please try to be more constructive in your criticism instead of hate, I have not done anything accept express my opinion.
     
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  8. Theagainmen

    Theagainmen
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    Everyone wants multiplayer and it's possible (just difficult :)), ADD IT!
     
  9. Harkin Gaming

    Harkin Gaming
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    They are working on it, but it won't happen for at least a few years. This isn't your typical game with basic physics, therefore it needs LOTS of work to get close to the levels of accuracy they want which will probably take a few years.
     
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  10. NistingurA

    NistingurA
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    That,

    and the devs have a LOT more important stuff to do. Sure MP is a feature that has been request more times than I can count with my own face, but it´s still a good amount of time away
     
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  11. Harkin Gaming

    Harkin Gaming
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    Yeah its not as simple as saying "ADD IT," the devs want to do multiplayer correctly.
     
  12. Octothorp Obelus

    Octothorp Obelus
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    To: Those who think multiplayer is impossible.





    From: Those who say otherwise.
     
  13. Dummiesman

    Dummiesman
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    lol. This literally just sets position of things. No damage sync or anything and it's jittery.
     
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  14. TechnicolorDalek

    TechnicolorDalek
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    yeah, brah, nah, you gotta have the context, nobody says "multiplayer" and means "a static object teleporting randomly that might be controlled by another person"

    they mean "gta but it goes crunch"

    call me babe
     
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  15. NistingurA

    NistingurA
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    If you think you can do it better then please prove it. Otherwise shut your mouth. If you don't like how a very EARLY build of the multiplayer "mod" looks like, then I'd suggest go make it yourself and see how difficult it is. This video is also old af so.. The progress on the mod has been going on longer since then
     
  16. TechnicolorDalek

    TechnicolorDalek
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    boyim, there is no need for you to be so upset. why don't you try doing it yourself as well, instead of being so needlessly aggressive? I am very simply stating the facts of the matter here, that nobody who requests multiplayer is requesting that, and they aren't requesting what the best RoR was ever able to must either, they are requesting gta with crunch, and there is no precedent for GTA with crunch. these videos show no promise of gta with crunch. nobody has ever suggested any actual proof of gta with crunch being possible. you haven't given any proof that this mod has progressed towards gta with crunch. developing gta with crunch is none of my concern, but if you have any more proof it's aactually possible, please bring it forth
     
  17. NistingurA

    NistingurA
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    Why are you comparing it with gta online now??
     
  18. TechnicolorDalek

    TechnicolorDalek
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    I literally compared it to gta in the post you originally quoted

    thanks for ignoring the entire contents of my post btw
     
  19. Hati

    Hati
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    I'd be happy to see collision free multiplayer for a while. So long as movement is smoothed out a bit and damage is synced. It was fun chasing someone in RoR. Remember tailing someone in a burnside. every dip in the really shite road damaging both our cars. Fun moment when their back bumper fell off and flew at me. That would be fun to have back, I don't see the reason for the resistance to it. so good luck with your mod man.

    And when collisions work, all the better quite frankly.
     
    • Agree Agree x 3
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