WIP Beta released Proving Grounds 4x4 park V2.0

Discussion in 'Terrains, Levels, Maps' started by Straubz, Dec 23, 2013.

  1. JDMClark

    JDMClark
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    I had it on 35s and got stuck somewhere else, i forgot where.. Anyways this map is wonderful man! I have a suggestion though, a different better res rock texture would look good! And maybe darker more woodsy grass would help.
     
  2. boshimi336

    boshimi336
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    I think it looks very awesome. I was running around in the HellJeep crawler version and had a blast. Some spots you needed to back-up and get some speed to get through just like in real life. Hopefully the mud doesn't make it too hard to get up some spots. Keep up the awesome work! :cool:
     
  3. Insanegaz

    Insanegaz
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    Great Off-Roading course puts the HellJeep to the test :) 0:00 - 1:35

     
    #43 Insanegaz, Jan 4, 2014
    Last edited by a moderator: Oct 21, 2015
  4. MultiGamerClub

    MultiGamerClub
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    Re: Proving Grounds 4x4 park

    What kind of vechicle where you using, could you give me a download page or something, would really helped alot.. Seems cool.

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    I agree... first when i joined now i had 20 on fps.. now when i play its down to 13.. when i get a little far and i fail the map just goes to 5 :S

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    What kind of map is this, where is it avaible? (Youtube video: 1:43 etc..)
     
  5. Insanegaz

    Insanegaz
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    Re: Proving Grounds 4x4 park



    That is my map Insane Testing find it here Insane-Testing
     
  6. Rydog106

    Rydog106
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    How did you make the rutts? This map is awesome I get around 30-40fps
     
  7. Straubz

    Straubz
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    For this map i mostly used L3DT to make the trails(it was originally for RoR), but for my other maps i used the ingame editor.
    The main thing is to use high res maps of around 0.1-0.4m per pixel, then just use the lowering tool to make the ruts, for the best results i make the ruts much deeper than i want, then use the smooth slope tool until the depth is right:)
     
  8. Rydog106

    Rydog106
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    How did you do the high res map and how to change the pixel per meter thing? I am wondering because i am making a map and i think that these trails(Rutts) would be awesome to use in the map but I don't know how to make it. My map http://www.beamng.com/threads/7139-6-Hundred-Acres-(Offroad-park)
     
    #48 Rydog106, Mar 20, 2014
    Last edited: Mar 20, 2014
  9. Straubz

    Straubz
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    there is an option when first importing the heightmap to set how large it will be, the smaller the map the more high res it will be.
     
  10. Rydog106

    Rydog106
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    Sorry for asking so many questions but i have one more and that should be it. How do you grass be like real grass and not just painted grass having it be animated???
     
  11. Straubz

    Straubz
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    Its the ground cover.
     
  12. Serati

    Serati
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    Re: Proving Grounds 4x4 park

    I`m sorry but there really seems to be an error with your map. The fps issues I have are not related to bushes or trees. Here is a screenshot showing the map after I removed ALL large and small bushes and ALL oak trees and task manager showing medium CPU usage while i still get 1 fps ingame:
    provinggrounds.jpg

    Removing the trees and bushes didn`t increase the fps at all. My graphics settings are low and I can play any other map with 50+ fps but here I get at most 2 fps. Only when I disable physics I get about 50 fps so the issue seems to be CPU related.
    My specs:
    I5-2500
    GTX 550ti
    8 GB Ram

    Would be great if anyone had an idea what could cause this. Could even be a problem with the engine, I dont know:confused:
     
    #52 Serati, Mar 31, 2014
    Last edited: Apr 1, 2014
  13. Straubz

    Straubz
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    ^only thing i can think of is because it uses very high res terrain and textures.
     
  14. Serati

    Serati
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    But if that were the case wouldn`t fps stay the same if I disable physics since the graphical presentation doesn`t change? To me it looks like something causes the physics engine to go crazy.
     
  15. DrowsySam

    DrowsySam
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    Well that was fun...


    (imported from here)

    I spent about 45 minutes with this one vehicle, I rolled it countless times but managed to get it out, smashed into multiple trees and bent the tie rod a lot.

    I managed to complete most of the tracks, but sadly my axle got caught and snapped the drive-shaft, it's dead now. :mad:

    Love this map btw!
     
  16. Hati

    Hati
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    Yet another case that supports the need for drivetrain repairs. what vehicle is that? looks good.
     
  17. Straubz

    Straubz
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    I really can't wait to try that thing out, it will probably end up in worse condition though:rolleyes:

    I really gotta get around to updating this map, i have done some more tracks, just gotta make them actually go somewhere:p
     
  18. mtchll3

    mtchll3
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    i believe it is a ford ranger can only find this vid on it http://www.youtube.com/watch?v=G5AMBSYuYJI
     
  19. Michaelflat

    Michaelflat
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    Do you need to get other maps along side this cause ive got the "no texture land" erh.png yeah
     
  20. Straubz

    Straubz
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    you need to download the original first, then copy the V2 zip contents into the original.

    unfortunately i can't just upload the whole map everytime i update it because it take about 5hrs per hundred MBs to upload.
     
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