WIP Engine Textures

Discussion in 'Content Creation' started by AbUsIvE SqUiRrEl, Oct 3, 2017.

  1. AbUsIvE SqUiRrEl

    AbUsIvE SqUiRrEl
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    Joined:
    Aug 8, 2013
    Messages:
    6
    Hi all,

    I did a quick search here and online, could not find what I was looking for.
    I "created" a mod which I'm still surprised no one has done!
    I extracted the ETKi engine files and added the engines (2.4L i6 and 3.0L i6) into the Hopper while retaining the original engines for the Hopper as an option as well.
    I also managed to get the ETKi gearbox to work.

    Here is where I'm stuck on: Once the engine is installed in the Hopper in game, the engine bay is empty even though the engine works perfectly fine.
    What texture must I import/rename into the mod to get the engine to show up?
     
  2. Deleted member 160369

    Deleted member 160369
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    Guest

    You need visible meshes referenced in the jbeam file, otherwise nothing will show up.

    Meshes are contained in .DAE collections. You can either attach the whole .DAE of the donor car, or export the engine mesh only.
     
  3. AbUsIvE SqUiRrEl

    AbUsIvE SqUiRrEl
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    Joined:
    Aug 8, 2013
    Messages:
    6
    Thanks bud. The .DAE files were already in there for the engines I chose under: vehicles/common/vehicles/common. Dunno why circular reference, but anyway.
    On the ETKi engines, the engine works, but the texture/s is missing
    I then also added the Gavril Barstow engines, the engine works, but the car doesn't drive, engine just revs up in gear, like the driveshaft is missing.

    3 Pictures attached of the file structure etc. (Also attached the mod)
    Mod Shot 1: "Common" file structure
    Mod Shot 2: Original "Common" file structure
    Mod Shot 3: Vehicle file structure.

    Any help (from anybody that knows what the hell they are doing) will be appreciated.
     

    Attached Files:

  4. Deleted member 160369

    Deleted member 160369
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    I'm afraid the "common" engine is actually the new engine in the 800/K-series, not the one in the old I-series.

    Missing textures would cause the mesh to be rendered with a "dummy" yellow texture.
     
    • Agree Agree x 1
  5. Driv3r1142

    Driv3r1142
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    Feb 15, 2015
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    He's probably misnamed flexbodies if the parts work but don't have a visible mesh :/ Idk I can't really take a look right now.
     
  6. needforsuv

    needforsuv
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    Joined:
    Nov 17, 2015
    Messages:
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    I have a different problem:
    I pasted the super folder into vehicles/common (as a mod minus the jbeams) and all the associated textures show up grey until I load the bolide and force a reload on the car with referenced meshes
    but it works fine for other parts like hatch bumpers, coupe bits, SBR4 things and so on

    BTW its just vehicles/common not vehicles/common/vehicles/common
     
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