Hey guys, I personally think the cars in the game are great, but I think the cabins are a bit to strong. When I crash the Grand Marshal into a wall at roughly 180kp/h, the front crumples in and there is a bit of shock/deformation to the rest. In my opinion, I think there should bean update that softens the cabin. ps, I know I made a thread about this a loooong time ago, but I didn't want to bump it and get in trouble for "mass bumping" Old thread - http://www.beamng.com/threads/4325-Will-the-devs-implement-this-Not-Full-soft-body-physics
In my personal opinion, the cars get crushed WAY too easily. I have been in a high speed accident, and I am telling you guys, cars do not get damaged THAT easily.
i like beans the way they are don't update them If you crash at the speed you'll notice the whole dash move into the passenger compartment quite a lot
No, the cars behave as they should. Real cars have crumple zones at the front and rear to absorb the force of an impact. The idea is to protect the occupants inside, so the cabin is engineered to be much stronger than the crumple zones. I was involved in a 90km/h accident in a 1992 Honda Accord, which wasn't the safest car on the market, but through the magic of crumple zones and other safety features, I'm able to post this. The damage I saw that night versus the damage I've seen in BeamNG is remarkably similar. tl;dr the damage is accurate. your perceptions and expectations of car damage are wrong; stop complaining.
You just see the speed differently, in real life you see things go faster, maybe because of motion blur. Also set your camera view to cabin.
While that may be true, it is obviously not the same with every car. I was sideswiped in a Ford Expedition by a moving van going about 45 mph. The moving van sustained barely any damage, and the expedition was barely damaged at all (except for one of the wheels being taken off and shoved under the moving van.)
scroll down the page a bit and you can see where I spammed mythbuster's thread on this issue a while ago. CBA to repost the pictures here http://www.beamng.com/threads/437-1949-Cadillac-Series-62-Convertible/page16?highlight=cadillac
Hello Guys I'm new, just joined. If I may have a suggestion (idk if I should start new thread for this?) In my opinion the cars behave as if their parts were glued together. If a vehicle hit something there should be parts flying all around. Make the links between them weaker, ad something in the engine compartment (a cooling fan and some belts maybe??) and in the cabin (steering wheel, seats detach?), make gearbox an clutch separate parts so they can fall out after the drive shaft is damaged. And of all the things please...Make the hood fly away as soon as it opens and the speed is more than 50 kph It is ridiculous to see how well it sticks to its hinges. Same thing with wheels - they should fall off much easier than now. Hope this will be helpful and you introduce at least one or two of those suggestions
I have never seen a clutch fall out of a car.... Wheels are fairly attached to cars irl if you haven't seen one before, and there are tons of videos of the hood latch coming un done but the hood rarely (I've never seen it) comes all the way off. I know what you mean by more parts, like bits of shattered plastic and headlight and glass and whatnot. I think at the moment the amount of things coming off a car is really good. All things that could come off a car in real life come off in game, they just can't shatter.
I really would love to see that much carnage that was properly simulated in game.. But it would just be a lot of stress on our computers in the current build. Maybe in later builds where its more optimized this should be possible.
So I've seen this video before and I see your point about the cabin deformation. I wanted to test and see if the cabin deformation was realistic so I took the Ibishu Covet --which I thought was the most similar car to the focus in the video-- and I put the sport tires on it, the turbocharger, and the limited slip differential. I ran it at the wall in gridmap but I couldn't seem to get it above 108 mph and in the video the focus was going 120 mph. So I went into the vehicle files and boosted the torque, lowered the drag, and buffed up the clutch to get it to go fast enough to simulate the crash in the video. I got the car up to 130 mph but that was too much so I went back and after a few tries I got the crash to happen at 121 mph. I don't think I could have done it much better and here are the results. (I think the results are remarkably similar) Here's a bonus photo of the car that I couldn't stop laughing at PS: Sorry for the graphics settings being all the way down I know that bothers some people but my computer is as powerful as a toaster.
Sometimes I feel like the cabin could be a little softer. At the same time, like real life, if a manufacturer sees the floor rail/roofline crumble like that (obviously this was at 120mph, but still) they would analyze the crash video, and beef up those parts of the car with a couple more layers of HSS or different stamping techniques, essentially stiffening up the parts that weren't supposed to deform. I need to get better at N/B so I can go into notepad and modify parts that I would like to be stiffer or weaker. I feel like the rear end on the covet could get crushed a little easier, for examply, and I'd want to strengthen the A pillars. Good comparison though, I tried to do this same thing a few times, it really is amazing how well the cars behave. Much real. Very crash!