my roommate sucks. He's always deleting my mods (He thinks I'll get a virus) and is a little heavy on the glade. His weird friends are constantly leaving trash everywhere.
1. I did. He knows my password. He looks at the keys while I'm putting it in. (Not a megafast typer here.) 2. no 3. I have two trashcans.
Change password, SysKey it, use Predator (thumbdrive unlocks it) Then suck it up One more wouldn't hurt. On the side tables, or in other annoying paces. Glue em down real tight.
I'm so pissed right now. Mostly at myself, a lot at Civilization VI, and a little at Steam. First of all, I really don't like the game. I really wanted to, and played a full game to give it the best shot I could, but I just can't do it. I don't like any of the changes they made to the gameplay compared to Civ V, and it doesn't offer any new features or content to compensate. It's literally just Civ V with a bunch of little differences, all of which I find less preferable. The problem now is that Steam has a policy not to issue refunds to games with over 2 hours of gameplay except on a case-by-case basis, and I have 13. I'm so mad at myself for letting it slip by without being more careful. That said, if you'd ever played a turn-based strategy game like Civ, you'd know that a full game is around 10-15 hours, and the first game is basically a glorified tutorial. 2 hours is practically nothing. I sent a refund request briefly outlining how I feel and it was rejected, so now I've gone to Steam Support literally begging for them to make an exception. I'm really hoping they'll go through with it, but I'm not hedging any bets. I never do stuff like this, but it's just going to be so depressing having to look at it in my library with only 13 hours knowing it's $50 lost to the void, never to be seen again. --- Post updated --- Nope, rejected again, just as I expected. Never going to let this happen again.
Well, the LS engine was caught on fire in Rob Ferretti's Turbo Corvette while Rob Dahm's Boosted 3 Rotors FD RX7 still runs great after few laps at the track in Las Vegas. This video explain that LS somehow unreliable when turbocharged but I not mean all but few LS engine.
Yup, I saw that. Mr. Spaghetti underestimated his cooling capabilities to keep his favorite meatball from burning.
I mean, I would literally tell them to jog on. Or just take the power cable with you when you're not using it. It's inconvienient, but (atleast in my case) isn't that big atall. Also, I agree. Seeing clearly further than an arms length is great fun
I've always ignored the Assassin's Creed series, but I after the Half as Interesting video on hieroglyphics I decided to look at a trailer for Origins and it looks fun; I would like to pick up something from the series when they are on sale on steam. I am clueless when it comes to this series; after looking at some reviews and such I am thinking about Black Flag, Brotherhood, or 2 (I doubt Origins will be a decent price next time the others are on sale). Any comments/suggestions?
It's a shame really not every phone is water resistant, like I'd love a One Plus phone but they aren't waterproof and I don't want a wet paperweight in future
It doesn't matter how many times I walk up to my car, I still get "da vaypahs". Also rev limiter is 5800 RPM. Found that out today too.
Designing yet another CPU. This one is a brutally efficient RISC architecture loosely inspired by MIPS, the processor from the Nintendo 64. It truly is a complete 32-bit CPU, stripped to the bare essentials without any compromise in potential. I call it Deranged32 for reasons that will be apparent if you read ahead. ***WARNING***TECHNICAL DETAILS AHEAD***WARNING*** Spoiler I started the design process by planning the instruction word format. There is only one, which I created by taking the MIPS R-group instruction format and cutting out the fluff. Every instruction is three bytes long followed by an optional 8, 16 or 32-bit immediate value. Here it is... within the parentheses, there is one bit per character, and the |'s delimit bytes. So (opcode) would be six bits, and (opcode)(c)(A) is one byte. (c)(opcode)(A)|(nzvc)(is)(am)|(para)(parb) The 'c' bit, the first bit of the opcode, determines whether the instruction will be executed unconditionally or if the condition bits 'nzvc' must be taken into account. Instructions with the 'c' bit set do not alter the condition register. The next six bits, 'opcode,' determine which operation is to be performed. The last bit of the first byte, 'A,' is called the any/all bit. If it is set to "all," all the bits set in the next field 'nzvc' must also be set in the condition register in order to execute the instruction. For instance, if it is set to "all" and nzvc is 0100, the instruction will only execute if the z bit is also set in the condition register (if zero). If it is set to "any" and nzvc is 1011, then the instruction will execute if any/none of the n, v and c bits are set in the condition register, but z must be zero (if not zero). The 'nzvc' bits select the condition in which to execute the instruction. If the condition is not met, the instruction will be skipped. The 'is' bits select the size of the following immediate value: either it is absent, one byte, two bytes, or four bytes. The 'am' bits select the modes of the first and second parameters respectively. The instruction can either read/write to a register, or to memory at an address computed by adding together an unsigned 32-bit value from a register and a signed immediate value. The immediate value is itself accessible as a register, and if it is not present in the instruction, it is assumed to be zero. The 'para' and 'parb' fields select any of the sixteen available registers R00-R15. R00 is always zero, R01 is the current instruction's immediate value field, and R15 is the program counter. Jumps are executed by directly manipulating R15 -- there is no jump instruction. All the other registers are available to the programmer for any purpose, though their uses may be defined by conventions. R14 will have the interesting property of being accessible (read/write, although there will be an instruction to write-protect it) to hardware outside the CPU. The CPU will have no built-in support for interrupts, virtual memory or DMA. This is a design decision I have made in order to keep the CPU simple to implement in a hardware-design language, and to (possibly) improve performance. It will be possible to implement these through external hardware. It will be little-endian. @SixSixSevenSeven, please opine.
Have to love BT, called them almost 2 weeks ago after we upgraded to fibre (switch from basic copper) because its still the shitty 2Mbps its always been. They say its "stabilising" and to wait 10 days, seems a bit weird to me, but ok sure. 10 days later I call them, tell them how crap it still is, they say that it could be a problem inside the house or nearby, arrange engineer, ok cool. Then they call the next day (today) to basically tell me "the connection is fine and we have cancelled the appointment" wat. Then I call after I hear that then they tell me its a fault outside of my house and that it won't need an engineer and will be fixed in about 3 days... I would bet money they just haven't bothered to plug it in at the exchange :|
I get this with Sky. Not so much now, but before I was on fibre it was terrible. It'd be lucky if it stayed connected to the internet for a constant 24 hours. Otherwise it'd just be constant slow downs for pretty much no reason. They never did anything to fix it. Through some magic though, I now have a fibre connection with them. I'm meant to get 32Mb/s and speed tests oftenly pick up 34. Can't really complain with that