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What program/Programs do I need?

Discussion in 'General Discussion' started by Sadler, Nov 11, 2017.

  1. Sadler

    Sadler
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    I have a ton of cool 3d models in which can be used in BeamNG. However, uncertain of what format and how to designate the parameters for the models to function properly in the game, and how to manipulate the models for proper crushing effect.
    My question would be in short. what program or programs are available for the proper set up for the model manipulation to work in the game? I'm guessing that it would require more that one program to edit and properly set up the 3d models for the effects needed to work properly.
    The 3d models I have are as follows:
    1. 70 muscle cars, multiple selection.
    2. 80 muscle cars, just a few I like personally.
    3. 90 cars, some high performance and some just cool.
    4. Many foreign cars like Porsche, Ferrari, and BMW, Mercedes even Jaguar.

    I have a total of 500 different models that would be perfect. Complete in every detail and with engines, interiors, gauges, wheels and tires, lights and emblems.
     
  2. BombBoy4

    BombBoy4
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    Blender: 3D Modelling
    Paint.NET: Textures
    Notepad++: Coding
    NodeEDITOR (built in game under common/beamNG.drive/util/nodeEDITOR): Node/beam structure

    BeamNG.drive isn't like other racing games. Most have multiple preset models and a rigid structure (usually concave). .drive uses a node/beam structure that can be convex, and deforms in any way. Play around with models in-game, this is an easy game to mod after you hit the learning curve.
    (ASCII curve below, somewhat)
    ___
    /
    /
    __/
    _/
     
    #2 BombBoy4, Nov 11, 2017
    Last edited: Nov 11, 2017
    • Agree Agree x 1
  3. Sadler

    Sadler
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    So I have to acquire Blender? Autodesk 3ds Max will not work? what format does it have to be? Sorry for being a dumbass!
     
  4. BombBoy4

    BombBoy4
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    Any 3d program works (3Dmax, Blender, Maya, etc), blender is just what most use because it's free. If it can import/export in a .dae file, it'll work.
     
    • Agree Agree x 1
  5. Sadler

    Sadler
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    Oh I See, So the format of the model is ".dae" file. cool!
    So once its this format and imported into the node editor, then I have to use paint.net to give it the color and import it to the game via compressed folder into the mods. Am I understanding this correctly?

    I really love this game, I just would like to contribute some models for the game to my fellow game players, The realism of the game is out of this world and its great. I congratulate the people involved making the game. excellent job Boys and girls.
     
    #5 Sadler, Nov 11, 2017
    Last edited: Nov 11, 2017
  6. workclock1©

    workclock1©
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    Please Don't steal 3D Models
     
  7. BombBoy4

    BombBoy4
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    Essentially, yes. But it's a lot more complicated than that.
    Also you dont have to zip it, the mods I work on are unzipped, but I'll explain that later. Got o the wiki for information on how to mod, then come here for help.
     
  8. opkraut

    opkraut
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    You're a little premature there peter. It sounds like Sadler is the actual author of the models he's talking about, especially with how polite he's been.
     
    • Agree Agree x 3
  9. workclock1©

    workclock1©
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    i couldn't think of anything to say

    sorry :(
     
  10. BombBoy4

    BombBoy4
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    Then don't say anything.
     
    • Agree Agree x 4
  11. workclock1©

    workclock1©
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    Thought that

    I'll put that in my books of writing
     
  12. Sadler

    Sadler
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    No I bought these 3d models back awhile ago, from a web called: https://www.cgtrader.com/free-3d-models/car.
    Of course you have to be care what you download, some models are very detailed and some are crap. Spending 10 to 25 dollars on a 3d models is risky, and bothersome. I've learned that the higher file sizes give better quality and details than the low size files. kinda like buying a real car per say, don't know what your getting into until you get it. LOL. Some of the free 3d cars are ok, but majority of them will not load because of quirks in the loading process, like missing parameters, or parts to those parameters. It's very annoying.
    I just want to contribute a little bit towards the game to my fellow game players to have some different types of vehicles to have fun with. These models I have on file are extremely detailed in every aspect, including the interiors, dash, engine, body styles, and even the emblems. Trust me fellows, you'd be amazed just a little. I feel that these would benefit the game for all game players that like the realistic feel of the mods I would like to share.
    I have Bryce 8, from the site of DAZ 3d. Bryce give you exceptionally well details on 3d models that I enjoy creating. BeamNG Drive is a great game to bring those creations to life. I enjoy all of your creations and mods, I know for a fact that a lot of hard work and time that you guys spend making it happen is amazing. I personally know how much hard work is involved in creating and you enjoy doing it. All I'm asking is were and how to get started and what program/programs are needed to get moving to bring mods to gamers like you. I thank you all for your input, hopefully you understand were I'm coming from?
    I also have a few creations that I have made myself, Most of them are 1970 Muscle cars.
    When I get a chance I'll upload a pic on a few from Bryce and let you guys see the details. Fair enough?

    I have most of my files under *.3ds format, because I use Autodesk 3ds Max . It's the best 3d program that implements the best quality of the details to the models I create. Sometimes it takes weeks to get it right and sometimes get failures. LOL. Of course the issues with placing the wrong parameters in the wrong places gets you every time. Fortunately, I have learned to double check my work before I save and saves me a big headache.
    Sorry for the babbling!!

    Here are some of the cars I have.
    CustomMustangCoupe01.jpg Dodge4x4big006.jpg
     
    #12 Sadler, Nov 12, 2017
    Last edited: Nov 12, 2017
  13. Sadler

    Sadler
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    What do you guys think?
     
  14. Taza

    Taza
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    You could turn them into mods. The thing is, jbeam gets complicated pretty quickly and nobody wants to do it from scratch just because they are kind. The wiki is your friend...
     
    • Agree Agree x 4
  15. workclock1©

    workclock1©
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    So that means I started making a REAL Dodge Challenger Hellcat (YES, A REAL ONE!!!) And it went to waste? I made the entire 3D Model myself, and could never get the JBEAM and how it works down. So now I’m getting hopes up for that 10 month old mod I quit because JBEAM was to hard. Now I want to seek help..

    Help?
     
  16. Sadler

    Sadler
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    Sorry, I'm not much help. I'm kind of facing the same issues with my mod. I can't seem to get the JBEAM and how it works down either. This is frustrating.

    I'm just a little confused on how to add pictures to the custom mods that I have saved. Would be nice to have a picture showing the mods. Ya know?
     
  17. Sadler

    Sadler
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    I'm stumped here with adding pictures to the selection menu, all I have is a big question mark and no picture. Grrr! WTF! I've tried changing it to "default" and nothing, then gave it a real file "name", still a big question mark. OK! What the hell am I doing wrong here guys? Would someone give me some kind of idea what I'm doing wrong or point me in the right direction. This will be extremely appreciated.
     
  18. Taza

    Taza
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    For the default pic, it just needs to be default.png (official ones are 400x192)
     
  19. Sadler

    Sadler
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    So the snapshot that is taken from the game is bigger and needs to be reduced? I'm not sure what the sizes are from the snapshot, have to see.
     
  20. BombBoy4

    BombBoy4
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    It takes in 1000px currently, so until an update fixes the selector, just 1/2 it. 400px is the official size, but 500px still works perfectly, and saves time.
     
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