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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. Stormdrain

    Stormdrain
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    So with the physics off, on most maps I get ~100 fps, but with physics on, I would get 50-80, which from my understanding means my CPU is a slight bottleneck. With these optimizations speeding up the physics approx. 25%, would I see an approx. 25% fps increase, assuming my GPU doesn't bottleneck?
     
  2. gabester

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    Yes, exactly. More FPS with single vehicles that are taxing your CPU if it's very slow, and more FPS with more vehicles if you've got a fast multicore CPU.
     
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  3. Cardinal799

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    Do I need to start using six cars on my maps to see a difference? That would be weird.
     
  4. Stormdrain

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    No, physics have just been sped up. Amount of cars doesn't effect this, to my knowledge. So, 1 car = 25% more fps than now, just as 4 cars = 25% more fps than now, if my (somewhat weak) understanding is correct.
     
  5. Cardinal799

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    I was referring to what gabester said about the fast multicore CPU.
     
  6. simon48

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    I think each car (core/thread) gets a 25% boost. So you would technically be getting more then a 25% boost in total, but because all the cores/threads are running in parallel you will only see a 25% boost. So this should mean if you don't have more cars then CPU threads (-2 threads for overhead I think), you should see a 25% boost no matter how many cars you are running.
     
  7. Stormdrain

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    As was I. No matter the CPU, physics have been optimized to present a 25% increase in physics performance. So a slow CPU will run 25% faster, and a fast CPU will run 25% faster.

    I believe he was purely presenting an example that slower CPUs would most likely be running single car loads. Like a slow pc can run the grand marshal at 30 fps. Well after this it will run that same single car load at 37 or so fps, or it could run two or three, or even more cars, but it would still be a 25% increase over currently.

    Say your "fast multicore CPU" will run 1 covet at 60 fps or 2 at 40 currently. Well after the update it would be 1 at like 68-70 fps or 2 at 50 fps, just a 25% increase in physics optimization. Although this doesn't take into account the gpu and it's possible bottlenecks.
     
    #1927 Stormdrain, Jan 15, 2014
    Last edited: Jan 15, 2014
  8. Bubbleawsome

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    Wrong screen thread. :p
     
  9. Mopower77

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    Ah!!! my mistake, this is for the devs. Whoops lol
     
  10. Cardinal799

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    Okay, now that I can tell that we have reached an agreement on the definition of the banner, I think we should stop spamming these posts. I bet that it probably is not what we should be doing on this thread. :p

    Case closed.
     
  11. AirSKiller

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    Can I sum it up? Hahaha
    There is a 25% increase in physics performance, that means that, when the bottleneck is in the CPU (this being a weak or super OP one, doesn't matter) there will be (99% of the time) a 25% fps increase. However, if you have a medium/powerful CPU and you are running a single car (or two), your CPU is most likely not your bottleneck (it sure isn't mine, only uses about 20% with 2 cars) and, because of that you probably won't notice the diference in fps (that being said, there maybe still a 2-5 fps diference anyway). Ok, we clear? Also, because I wrote all of this in my phone, expect mistakes, and overall a really hard to undestand piece of information xD
     
  12. Ferrari

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    Ok, thanks everyone for answering my question :p

    To make sure I understand...

    If you have 100fps now, you'll have 125fps after the update.
     
  13. gabester

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    Maybe (assuming your GPU doesn't bottleneck you somewhere between 100 and 125)

    To give you a concrete example: I used to get 25 fps with 4 Gavril D15s. Now I get 40 fps with 6. That's more than 25%, but it seems to be a special case (other cars are not quite as improved). For estama (one of the physics wizards on our team :)) who worked on the optimization and has a very slow computer, he got from ~18 fps with one D15 to 25 fps.
     
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  14. Ferrari

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    Cool! Thanks!
     
  15. Cardinal799

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    If gabester is still replying to it, I could care less if we stopped talking about it. :)
    Also, I know I took this, but it is still dev progress:
    progress.PNG
    Oh yesh. Lets hope that we can have the brawn in the update too! (T75, and I can guarantee from the dash sticker that the Pidgeon is not the brains in any way)
     
  16. moosedks

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    how is his pc that slow? I have a very low end amd apu and it still gets a bit better fps than that.

    weird for a game dev...
     
  17. JDMClark

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    Its actually a good thing. The game is designed not for extreme high end PC's. I'm happy they don't all have i7 4960x's and trying to optimize the game for an extreme hardcore rig. But I'd say when money starts flowing in he will upgrade.
     
  18. Brother_Dave

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    Just because you develop a game doesnt meen you automatically have a gazzillion $ ;) If that was the case wed all be sitting here playing some arcade'ish 'sim' like NFS etc :rolleyes:
     
  19. AirSKiller

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    Actually... Hardware is always becoming better and better, making a bad looking game or spending hundreds of hours optimizing is not the way to go for a small team...
    Just look back at something like San Andreas, so demanding back then, and now? It's nothing... Now imagine if they made the game to run great on the hardware of that time, it would look even worse than now...
     
  20. estama

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    Actually my PC is even slower than what gabe described. It went from 16 FPS previously to 21 FPS.

    I only update my PC when a new worthwhile CPU comes out. In my case, i have a preference for APUs, and i have been waiting for a worthwhile APU architecture for the last 6 years. Now that AMD's Kaveri and Intel's Iris Pro are out i have some choice at last.
     
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