This used to happen to me a lot, especially when I first started playing racing games. However, I had already gotten used to mastering the keyboard with Simraceway, a racing simulator which only really works with a wheel. Why, I could barely turn at 140+ miles per hour around oval circuits in that game, so I'd have to use the old modified stocker, tune it in a really awkward fashion, tap the wall gently enough to adjust the right front wheel's toe, and then drive it around rather roughly as I tried to make it go anywhere near as fast as it could go with a wheel. That's probably why I don't have too many issues with Beam's handling system; I've already had to adjust my driving style to counter the keyboard's disadvantages, so I rather enjoy using Beam quite often to have an even more satisfying simulator experience. Which car(s) are you using that produce this issue? What input method(s)? How much power are you stuffing into your car(s)? What sort of tires are you using? What aero parts have you equipped? What sort of roads are you driving over? If the car(s) you are using can be drivetrain-swapped, which drivetrain(s) are you using for these vehicles? This is far too general for me to conclude any specific issues about it. "The car" is not specific enough. It could be anything, really: a Covet DX (if you crash that at 12-15 miles per hour, you have some serious issues), a Bolide 350 GT, an SBR4 AWD TT S2, a Sunburst Sport S, a Barstow Nightsnake, a 200BX Police Pursuit, a Moonhawk V8, a D15 V8 AWD Sport, a Roamer V8 4WD, a modded vehicle like an S-Series or a Satsuma, or even a terrible Russian mod.
All of these 'special' YouTube dickriders have watched a poorly made video about the game, got it and complained about it. Though, if you are looking for a fun simulator, this is the game. "Wait, what? He is writing a review in a forum about bad reviews-" Shut up!
I just drive a Fait One, in grid map... with normal conditions and no modifications to the vehicle.. *steers genlty* see?
If you want a cheaper alternative, you could also look into used or refurbished stuff. Amazon usually has some. Or, if you don't mind build quality - you can also look at aftermarket controllers. I've seen some go for 10-15 bucks, although I can't speak for the quality of the plastic.
Anything that allows for gentle steering is better than keyboard The problem with keyboard is that it doesn't allow for precise steering, as shown in the video below: As you can see, the difference at lower speeds in one corner isn't that big, but then when it came to the slalom you can clearly see that the keyboard isn't fast enough and it isn't precise enough .
Just my two cents: I understand that younger folks get peeved by things not working as expected. Instead of complaining about it and whining, which I see is a common trend in today's kiddos, suck it up, do some research, and learn or plan on how to make it better. I've learned so much by just messing around with the game that its significantly different that the base game;its way more fun to me in this way! Simply bitching about something and expecting to get everything in return is such a backwards way of thinking that I believe speaks to a terrible upbringing. Forgive me if this deviates from the topic, but my two cents.
This is probably the most spam-worthy negative review ever... "asndkasdjfnwqekfjlwqebdlkwqbnfkqwejdklweqndfkqwenjdfkqwnefknqweklfjnqwlkjenflkjasndckjasbdfnasdebf,mnasbcmn,sdbvmn,sdbcmjnfhnbekvljfnhcevfoupwncvewqefnh iuen9dcebn2eicuyced87cbdeqnieduewnuhbcdnjikcdwbnhjdcbjnhdnjhcbdnhjbcnhjbdcnhjbdcsnhjbsdcnhjbdcnhjbdfhjbdfhjbhjfbnhjbfbhefjfbdhjfbdhfbdhfbdhbdhbfdhbfhdbfhbhbfhbhfdbdfbdfhedfbwfhbqweifuqwebiurbefkjwhqebfwkjhebfkwjqhefbqwkjehfbwqkjehfbqwkejhfbqwjkhefbkjhqwebfjhqwehfkjsdclkjajsdlkjlkjfasdhjsaedfkljasdf;lkqwsjdf;lkjsdlkkqsdf;lkasdfkl;asd;kljasd;kljasdf;kljsadf;kljdf;klijofasdkj sdakj sdfa mndasfmn ,fasd ,mnad,mn asdfdasm,n asdf mn,sckn" This is why it's hard for me to take Steam reviews seriously.
BeamNG doesn't have deformable ground, which is what actually would flip that 30 year old hatch. In reality, grass offers basically no grip, it's the tire digging in that makes cars flip. And making the ground act realistically opens a whole another can of worms with a great big "essentially impossible" label on the front. We have to draw the line somewhere.
Yep. Dirt in BeamNG even used to have an unreallistically high friction coefficient, which I'm guessing was to simulate the tires "digging in"
I know this is a bit of a bump (and a bit of a necroreply), but seriously? You're judging Beam's handling from a mod vehicle? That's just not accurate, and also not helpful. I could drive the Pigeon faster than that before it starts to tip, and on rougher terrain, as well. How about you try a Covet and see what happens? I also notice that the Fait looks like it was damaged somewhat; that may have been part of the reason behind why you tipped it over.