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Incomplete UV maps for Grand Marshal & Covet

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by YellowRusty, Nov 7, 2017.

  1. YellowRusty

    YellowRusty
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    Right now, I'm attempting to make skins for the Grand Marshal and Covet that have mismatched doors. The trouble is that neither UV map appears to be complete for the mirrors.

    screenshot_00229.png
    The Grand Marshal allows the small triangle of bodywork that supports the mirror to be skinned, while the mirror itself remains stubbornly fixed to the first colour selector, despite the palette shown at right. I've circled what I think is an incomplete version of the driver's side mirror - it doesn't seem to have any effect when coloured differently.

    screenshot_00243.png hatch_skin_UVs.png

    The Covet has the same problem but in reverse. The mirror itself is easily skinnable, but the support triangle apparently doesn't exist at all in the UV map. Is it one of those curious small shapes hidden in the rear fenders?
     
    #1 YellowRusty, Nov 7, 2017
    Last edited: Nov 7, 2017
    • Informative Informative x 1
  2. Nadeox1

    Nadeox1
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    Thanks, we are checking.
     
  3. YellowRusty

    YellowRusty
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    What was the result?

    Identified as a bug and on-track for a hotfix?

    Identified as a bug with underlying issues that will take a while to fix?

    Found not to be a result of a bug at all?
     
  4. Nadeox1

    Nadeox1
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    Sorry, forgot to update you.
    Those part are not mapped correctly for skins.
    Will be fixed more likely in the future.
     
  5. YellowRusty

    YellowRusty
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    Bit of a bump, but is there any chance this and the Barstow rear bumper might be addressed in the round of hotfixes surrounding 0.12?
     
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  6. YellowRusty

    YellowRusty
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    upload_2018-7-17_17-54-52.png
    Not to sound like a broken record, but is there any chance this issue will be fixed in the round of hotfixes surrounding 0.13?

    Also, thanks again for fixing the Barstow's bumper! ;)
     
    • Like Like x 1
  7. YellowRusty

    YellowRusty
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    screenshot_2018-11-10_16-11-22.png
    I just wanted to check in here in 0.14. I know that we've probably got at least one more hotfix on the horizon to fix the new "remove obstacle" feature on the track builder, so I just wanted to make sure that this little issue is back on @Nadeox1 's radar.
     
  8. Nadeox1

    Nadeox1
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    We have a ticket for this already, and it's low on priority.
    Will attempt to get this fixed sooner.
     
    • Informative Informative x 1
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