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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Copunit12

    Copunit12
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    Watch as the devs take us for a ride with a bus or something XD.
     
  2. YellowRusty

    YellowRusty
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    The T-series is a problem simply by virtue of its huge size. There's so much area to cover (and there's likely to be more as time goes on and things like an air deflector, tow truck body, etc. might be added).

    As for the '96 Pessima - that crash test skin has been around for a while. It's something that a dev did by messing around with the diffuse & specular maps - the difficult and less-than ideal way to make skins. It'll hopefully gain a UV map around the same time as the Hill Climb configuration comes to fruition.

    As for skinning, this turned up in the changelog:

     
    • Informative Informative x 1
  3. Inertia

    Inertia
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    T-series would be the easiest to UV. Only the cab, hood and sleeper need to be UVed, most likely any addons like a wrecker body would get their own separate skin UVs and files.
     
    • Agree Agree x 2
  4. ManfredE3

    ManfredE3
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    I was playing on the dirt track in WCUSA when I remembered something. Around the time of the Over the Horizon post, wasn't there a screenshot of all of the configs in game with two that we've never seen and still haven't, including a pre-runner Pessima mk.I? Or am I just going crazy? I took a quick look through the Over the Horizon post and didn't see anything like what I am remembering in the picture on that post, I was sure there was something about a pre-runner Pessima mk.I at some point though

    Edit: Page 49 has what I was remembering. It was the off-road Sunburst and a 200BX (I actually don't know which config it is). I want a pre-runner Pessima mk.I now though
     
    #8604 ManfredE3, Nov 25, 2017
    Last edited: Nov 25, 2017
  5. enjoyinorc6742

    enjoyinorc6742
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    out of all the things i want next, i want more Campaign stuff. I am REALLY wanting to find out what happens after a Rocky Start.
     
    • Agree Agree x 1
  6. YellowRusty

    YellowRusty
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    So... hotfix forecast?

    We know at least one will be released, with the following confirmed:
    • Hopper 'Skin Mapping' minor issues | Fixed for hotfix
    • Burnside 'Skin Mapping' minor issues | Fixed for hotfix
    • 'Detailed Damage' app not working | Fixed for hotfix
    • Wrong priority in mounting mods | Fixed for hotfix
    • Afterfire, Turbo and some other sounds doing strange things | Fixed for hotfix
    • Vehicles being in wrong orientation after scenario reset | Fixed for hotfix
    • Gridmap spawns do not work correctly | Fixed for hotfix
    So what else is likely? I'm placing my bets on further attempts to optimize WCUSA - framerate seems to be a major issue for most players, and it's undermining the largest piece of new content Beamng has had all year.

    Beyond that, fixes to the AI in the new dirt track scenario and fixes to parts on the rear end of the Bolide seem like likely fixes.

    I'm guessing this will be a three-hotfix update, with a light dusting of new scenarios, quickrace tracks, and configurations throughout to keep it interesting.
     
    • Agree Agree x 2
  7. enjoyinorc6742

    enjoyinorc6742
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    none of the WCUSA scenarios were supposed to be in the update. one is broken due to AI issues, one is unbalanced (covet vs sunburst? seriously?) and the third is pretty good. I spoke to Mitch on the discord server and he said they don't really know what is going on. plus add to the fact that some modders are unhappy due to announcement that .PNG files will be unsupported in a future update and all textures will have to be .DDS

    and for the love of quality, may we please get a different sound for the T-series that is more accurate to real life
     
    #8607 enjoyinorc6742, Nov 25, 2017
    Last edited: Nov 25, 2017
    • Like Like x 1
  8. YellowRusty

    YellowRusty
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    Did he say anything similar in regards to the massive FPS drop that most users are experiencing? That's what scares me the most about 0.11 - that the dismal performance of WCUSA seems to have been an entirely unexpected phenomenon.
     
    • Agree Agree x 1
  9. enjoyinorc6742

    enjoyinorc6742
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    he said that there are mixed reports. he said it might be WCUSA not liking older cards
     
  10. workclock1©

    workclock1©
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    WCUSA Hates me card, it’s a GT 740 2GB...
     
  11. enjoyinorc6742

    enjoyinorc6742
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    GTX 750TI here. i do have issues with the light quality
     
  12. Godzilla!

    Godzilla!
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    BeamNG requires more CPU usage than it does for graphics. FX-8350s don't run BeamNG well so I don't get good framerate yet I have a GTX 970.
     
    • Like Like x 2
    • Agree Agree x 1
  13. enjoyinorc6742

    enjoyinorc6742
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    i also have a i5 @4960k quad core i can run other maps on high but WCUSA has issues
     
  14. ktheminecraftfan

    ktheminecraftfan
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    I definitely don't have to worry about my CPU thats for sure (I7- 6700 boii!) but the graphics card could be a problem unless I lower the resolution.


    Haven't had any big issues with running WCUSA.
     
    • Agree Agree x 1
  15. BombBoy4

    BombBoy4
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    It seems to affect everyone differently, as adjusting lighting doesn't change my framerate much, but some with similar cards get huge jumps. Could it be a RAM bottleneck?
    --- Post updated ---
    Let me run some diagnostics on every part of my PC.
    --- Post updated ---
    *I3-6100, RX 460 2Gb, and 8Gb DDR4* *Bottleneck of 6%*
    *1080p + FXAA + normal-low settings + low dynamic reflections*

    --Driving on highway, exiting before toll booth, use turn signal for traffic light--
    CPU Usage: 90-100% spikey
    GPU Usage: 80-85% spikey
    RAM Usage: 6.5Gb/8Gb dedicated, 12.3Gb/19.5Gb w/ pagefile
    VRAM Usage: 1.9/2Gb dedicated, 0.3/4Gb shared
    FPS: ~34.4
    --Pausing physics--

    CPU Usage: 50% spikey
    GPU Usage: 100% steady
    RAM/VRAM Usage: No change
    FPS: ~39.4
    --Middle of Chinatown--

    CPU Usage: 80-95% spikey
    GPU Usage: 80-90% spikey
    RAM/VRAM Usage: No change
    FPS: ~34.6
    --Pausing physics--

    CPU Usage: 38-45% spikey
    GPU Usage: 100% steady
    RAM Usage: +0.1Gb
    VRAM Usage: No change
    FPS: ~43.5

    @devs here's my diagnostics, looks like WCUSA is using a lot of CPU, maybe changing all the traffic lights and the oil pumps?
     
    #8615 BombBoy4, Nov 25, 2017
    Last edited: Nov 25, 2017
    • Like Like x 2
    • Informative Informative x 1
  16. Ai'Torror

    Ai'Torror
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    I think that they should work on expanding the map and making the edges look better.
    It isn't that bad... + I think that GPU is what kills the FPS....
    I'm running an I7 7700K cpu and it isn't even kicking into turbo mode... And I'm still getting 45-50fps due to not the best graphisc or not enough RAM.
    I'm running an Nvidia GTX 1050TI gpu and 16 gb Ram ddr4 on 2400hz.
    I think that the gpu is the bottleneck since when I turn up the dynamic lighting to the max it lags down to 30fps and when I turn the dynamic reflections off I get about 55 fps.
     
  17. The Gas Station

    The Gas Station
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    There's a ETK K series with the Hillclimb spoiler in the N2O video.

     
  18. Ai'Torror

    Ai'Torror
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    It was available since the addition of the hill climb vehicles :p
     
    • Agree Agree x 1
  19. workclock1©

    workclock1©
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    I’m going to attempt to try to let my opinion out here

    Ok first, we all should of expected the map to lag when we played it, it was huge and well detailed.

    Second, try lowering graphics. Think like this: have amazing graphics but 10 or very low fps

    Or have terrible graphics (even on lowest beamng has good graphics) and have good 30-60 fps (for some computers)
     
  20. DriftinCovet1987

    DriftinCovet1987
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    Like Inertia said, the T-Series only needs the cab, hood, and sleeper to be UV'd.

    Also, the cargo box shouldn't be too hard, as it's just an expanded version of the H-Series's cargo box.
    screenshot_00698.png screenshot_00697.png screenshot_00696.png
     
    • Agree Agree x 3
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