1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

Thread Status:
Not open for further replies.
  1. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,996
    We will add an option to disable those tags in the next update.
     
    • Like Like x 1
  2. mike94

    mike94
    Expand Collapse

    Joined:
    Mar 7, 2015
    Messages:
    155
    Now after the hotfix the turbos don't sound like power drills anymore, but the FPS problem is still there. These screenshots show the FPS on the top left corner. The graphics settings are maxed out but the dynamic reflection is off. If the dynamic reflection is enabled, FPS goes down to 10!
    screenshot_00131.png screenshot_00132.png
    Here is the WCUSA on low settings. Anti-aliasing, SSAO, HDR and light rays are also off. The FPS is still only 29. The same settings on JRI raise the FPS to 50. It was over 70 before the 0.11 update.
    screenshot_00131.png
     
    • Agree Agree x 1
  3. TobiBenzi

    TobiBenzi
    Expand Collapse

    Joined:
    Jul 29, 2016
    Messages:
    225
    The AI has a problem to go around the first corner of the dirt track, it suddenly stops and tries to turn around (which there is enough room for), but gets stuck while doing it and just bumps from wall to wall. When I bump them a bit they just go back to doing it. The problem may be that the hill before the starting line doesn't have an AI path (according to the minimap), so that the course is not closed.
    screenshot_00106.png screenshot_00107.png
    (The modded pessima isn't the problem as the Vanilla Rally Sunburst has the same problem)
    Also, the photo UI still sneaks in on pictures... :(
    --- Post updated ---
    Odd hole right next to the Belasco Police Department/under the road.
    screenshot_00111.png
     
  4. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    496
    I'm just unable to remove the 3 trees on EACUSA because they are connected to a hole bunch of them. Also my brain just can't figure out how to make the world editor do things besides move a spawn-able object.
     
  5. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,996
    It works OK here. Can you please provide more details? What exact steps should I follow to try to reproduce your problem?
     
  6. Contusio

    Contusio
    Expand Collapse

    Joined:
    Jan 16, 2015
    Messages:
    2
    There is something wrong with the alternative lightbarpatterns on the Sunburst. If it is set to "left" or "right" the Pattern loses its sequence, allready noticeable after about 60 seconds and it gets worse over time.

    This problem is there since the new Lightbarpatterns were introduced, so technically it is no new bug in 0.11
     
  7. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,364
    What is in the second hotfix? Don't think just ABS would be over 450MB o_O
     
    • Agree Agree x 2
    • Like Like x 1
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Is your frame-rate low (below 20FPS or around that?)
     
  9. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,966
    Yes, literally just ABS.
     
  10. Contusio

    Contusio
    Expand Collapse

    Joined:
    Jan 16, 2015
    Messages:
    2
    Nope, just tried it again on grid pure running at ~140 FPS and it still occurs.

    By the way, all mods disabled and cache just cleared, will try it again in safe mode.
     
  11. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,966
    Limited resolution of gfx timestamps, not much we can do about that I'm afraid.
     
    • Informative Informative x 2
  12. ByteGuy

    ByteGuy
    Expand Collapse

    Joined:
    May 2, 2016
    Messages:
    438
    When you enable, change maps, then disable multiseat the little name tag stays there and wont go until you restart the game!
    2017-11-266.png
     
  13. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,996
    This will be fixed in the next update.
     
  14. OttoNL

    OttoNL
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    125
    More information on the scenario creation problem I mentioned earlier.

    When I try to save a changed .prefab file in the World Editor for a scenario it promps me where to save the file. I go to my mod folder, find the .prefab file and doubleclick it. It asks me whether or not to overwrite, I click yes, and it looks like it doesn't do anything. The file I doubleclicked didn't change (I checked that it was the correct file and location 10 times).

    However... I realized it doesn't do nothing.
    Instead of saving it as C:\Users\Otto\Documents\BeamNG.drive\mods\unpacked\SpecialDelivery\levels\jungle_rock_island/jungledelivery.prefab
    It saves it as
    C:\Users\Otto\Documents\BeamNG.drive\SpecialDelivery\levels\jungle_rock_island/jungledelivery.prefab
    for some reason.
    So pretty easy to work around. Just copy the file, save it in the right directory, but I thought you guys would like to know, it could cause some confusion.

    I also noticed that Ctrl+1 doesn't change the camera in the world editor, but Ctrl 2 and Ctrl 3 still work, so it's not an issue. Just something that might confuse a newby as the world editor can be a little odd at first.

    Oh yeah and not a big deal at all, when I copied my waypoint named wp1 it named the second one WP2, for some reason I can't change the first one to upper case and I can't change any of the other ones to lower case.

    I do like how WayPoints now automatically get put in the prefab folder thingy, so you don't have to manually move them and if you forget you don't loose al your progress.
     
  15. supra4life

    supra4life
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    417
    there is one garage that is accesible
    Thankyou for replying! :)
     
  16. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    How long agodid that update release? And what was the problem? As of now I'm having problems with adding ABS to my moonhawk mod... It works when I pjt the abs enabled: true argument in the brakes part of thecode it works fine, but If I attach it to the abs module part it doesn't work anymore. It doesn't seem to overwrite the brakes code part... The jbeam file is in ky thread in mod support ( I'm away from my PC so I can't pist it here)
     
  17. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,364
    Well, I have two things to ask...

    1. Will the quicker brake fade be reverted to what it was in 0.10? Because the brakes overheat too quick
    2. Is the fuel level not supposed to reset with the car? Because when I drive for a bit & reset the car, the fuel level stays the same
     
  18. cardriver96

    cardriver96
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    109
    Uh so does anyone know why I can't properly play the game with mods installed? As mentioned before, I can't seem to open the world editor with the mods installed, it just keeps loading before the game becomes unresponsive....
     
  19. UND3AD GAMING

    UND3AD GAMING
    Expand Collapse

    Joined:
    Jan 28, 2017
    Messages:
    45
    my engine sounds are muffled still after the hotfix and i have no mods i reinstalled and still muffled :/
     
    • Agree Agree x 5
  20. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,364
    Yeha, the engines sounds are lower quality than they were in 0.10... Which sucks, since most of them were quite noice
     
    • Agree Agree x 5
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice