editing official jbeams?

Discussion in 'Content Creation' started by TidusKlein, Nov 25, 2017.

  1. TidusKlein

    TidusKlein
    Expand Collapse

    Joined:
    Apr 17, 2017
    Messages:
    58
    hello all, so i have decided to fall down the rabbit hole that is Jbeams and modeling in blender.
    im wanting to make a baja type set up for the hopper and need to make a custom frame, 4 link suspension, and roll cage at the minimum. i can model these parts but i want to copy and use the hoppers original frame Jbeam so that i dont have to make a custom one.

    Is there a way that i can import a jbeam model into blender to edit or will i have to end up making a custom jbeam for a frame that will be very similar to the stock one

    :edit, after some digging into the BEAMNg files and messing with the editor i think i solved my own problem, ill just copy the hopper frame Jbeam, and model make my edits to the model i want, export from blender as a OBJ file. overlay that in the jbeam editor and edit the stock jbeam to fit the new frame.

    \Any and all advise is still welcome
     
    #1 TidusKlein, Nov 25, 2017
    Last edited: Nov 25, 2017
  2. Mad Genexixs

    Mad Genexixs
    Expand Collapse

    Joined:
    Oct 5, 2017
    Messages:
    230
    I Tried to edit the Stock Jbeam body in BNEditor but the jbeam Skeleton always bugged and it was very spiky.
     
  3. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    What JBEAM Are you trying to edit?

    The hood? Engine? Fender? And all of the other JBEAM parts..
     
  4. Mad Genexixs

    Mad Genexixs
    Expand Collapse

    Joined:
    Oct 5, 2017
    Messages:
    230
    Yeah, It is pretty hard.
     
  5. TidusKlein

    TidusKlein
    Expand Collapse

    Joined:
    Apr 17, 2017
    Messages:
    58
    The main part of it will be the frame, maybe even the axles if i have too. The rest i plan on doing will be custom Jbeams, like the full body cage i want to make and other extras that would be needed to make a proper jeepspeed/ baja racer.

    Ive already managed some jbeam coding, to do a track bar delete on the stock hopper set up, but the stock arms can only droop so far before it looks really weird. Most if my work on the hopper so far has been special shocks and springs.
     
  6. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    So your trying to modify the hopper frame? I'm a bit stuck
     
  7. TidusKlein

    TidusKlein
    Expand Collapse

    Joined:
    Apr 17, 2017
    Messages:
    58
    Yes i need to modify the frame inorder to add a long arm/ full trac bar set up to it, moving the arm mounting points tward the center of the vehicle. So in conjuction with modifying the fram i will need to model new trailing arms. Also i might modify the stock frame to fix a bug with the original. How the JBEAM is set up on the stock hopper, once the rear axle goes high enough the rear spring starts losing effectivness do to the high angle it acurires do to the jbeam mount not lining up with the models
     
  8. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555

    Well, if you want to modify the frame, you will need to open the Hopper DAE File in blender, edit the frame the way you want it, and then modify the JBEAM With the custom frame. Since my knowledge with blender is very little, i cant' help much here
     
  9. TidusKlein

    TidusKlein
    Expand Collapse

    Joined:
    Apr 17, 2017
    Messages:
    58
    :3 yup thats what i plan on doing, if you read my original post i plan on editing the frame model in blender then export it in OBJ. Then open the hoppers fram JBEAM into the editor over lay the new frame and edit the jbeam for there.
     
  10. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Good luck, that's the stuff i don't understand
     
  11. TidusKlein

    TidusKlein
    Expand Collapse

    Joined:
    Apr 17, 2017
    Messages:
    58
    Ya i have to relearn blender, that and work is why i havent started, it all seems realitivly easy, but i say that before going into it XD
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice