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overtorque overtorque OVERTORQUE!!!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by nathan12276, Nov 27, 2017.

  1. nathan12276

    nathan12276
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    Good afternoon people, i rarely post anything as such i have no clue what I'm doing but this is something that has enraged me considerably and temporarily halted my enjoyment in this game. I have tried searching for a post like thee but couldn't find any so i hope this is alright. Anyhow its rant time so prepare your butts.
    Half the engines i use now as soon as i send them any sort of boost it over torques them and they blow up... I don't care how realistic it is; there should be an option for invincible engines like there is for transmissions. The SBR4's 2.0l f4 engine is especially bad blowing up after reaching second gear. The worst part is there's no way to counter it, You cant upgrade the engine on these cars as you could in real life so until that comes in an update. I expect some sort of option to counter this because its no fun having to tune down the boost or the NOS. That gets me started on the NOS Even having it on the car, not even engaged it makes the engines incredibly volatile, 50 kw 100 kw 150 kw what gear its set for, what rpm it starts at all contribute to an extra 5 extra seconds of driving before they inevitably blow up the engine. The only engine that stands up to this sort of stuff is the t series and it isn't the funnest car to bomb around the awesome new map. So please next fix toss in a setting for this.
     
  2. DuneWulff

    DuneWulff
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    https://www.beamng.com/resources/indestructible-engine-blocks.3062/
    This is a game about realism. 150kW+ of injected horsepower is going to lead to thrown rods in all but the strongest forged engines. When you increase power in an engine, you have to increase the fortitude of everything else. Little cast pistons in normal grocery getters will suffer violent destruction when an engine designed for 120hp suddenly runs at 220HP.
    That being said, I do wish that Beam would introduce some internals options so that engines have lesser propensity to catastrophically explode, such as changing engine pistons to Forged or Hypereutectic, or maybe upgrading crankshaft materials.
     
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  3. Diamondback

    Diamondback
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    BeamNG Team

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    We don't actually have an option for invincible transmissions. Most likely you are talking about the clutch assistant which simply prevents gearbox damage by making sure to use the clutch correctly.
    In addition to that, it's fairly easy to add a nice shot to most stock engines, you just need to tune it correctly and need to avoid lots of torque at the low end.
     
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  4. nathan12276

    nathan12276
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    So you dont find it funny at all that you added options for 150 kw and it blows up the engine and is unuseable? You cant even drive with this boost option that you provide and is completely useless? What seems to have been forgotten is this is a game>simulation. It's meant to be enjoyed, not be the most realistic engine simulator on the market, especially since the engines aren't actually engines in this game there just blocks with textures and have no internal pieces. This over-rev damage and over torque damage is just getting annoying when i have to reset my car because i just lost half my power. At Least there's an option to fix the over revving.
     
  5. Diamondback

    Diamondback
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    BeamNG Team

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    Well if you choose to add extremely high levels of power, what do you expect?
    This is a simulation and as we go along we always continue to increase the realism, the over torque damage is part of that. And even if high levels of additional power may damage the engine, there are still use cases for that, for example if you just want a quick 1/4 mile time. You just need to master bringing the engine right to the edge of exploding. :)
     
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  6. Erik.s

    Erik.s
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    I dont know much about NOS setups, but maybe you can implement a gradually increasing nitrous injection. For example if you select a 50 Kw shot size, it only gives 50kw extra at high rpm and less at lower rpms. This will make that huge torque spike at lower rpm smaller.
    Or making a nitrouse map where you can select the power boost over intervals like:
    10kw at 1000rpm
    20kw at 2000rpm
    30kw at 3000rpm
    ..........
     
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  7. Diamondback

    Diamondback
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    Yea multi stage layouts might be something to look into in the future :)
     
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  8. atv_123

    atv_123
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    Remember people... this isn't Need for Speed. Nos is very dangerous to use in an engine. It inherently makes the combustion process very unstable. In the real world you combat the extra heat and want to pre ignite by running an extremely rich mixture (even rich for all the extra oxygen added) and retarding the timing some. If that is not done, your engine WILL explode... will... there is almost no exception.

    This being said, this makes it very realistic that not only can you damage your engine but if you're using too large a shot at lower RPM, you can damage your engine. With people who run straight shots of Nos, most times the system will not even activate unless you are at full throttle and above a predetermined set RPM. This is to keep the damage that can easily occur at lower RPM's from occurring and makes it more likely to increase your engine's longevity... That and usually tuners will just give one overly rich tune for full throttle so if it was run at less than full throttle, the tune would be far too lean anyways and blow almost instantly.

    So while things can be added to the game to make the system easier to drive with and easier to keep engine health with that mimic real life systems, (like Diamondback mentioned with the clutch assistant) right now you just have to drive it like it's an old school Nos system with no safety measures. You have to take note of when you can hit it because if you hit it too soon... a pre detonation will occur and you will blow your engine.
     
    • Informative Informative x 2
  9. nathan12276

    nathan12276
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    Okay so the fact that you didn't even acknowledge maybe adding an option and responded telling me how the option for invincible transmissions is not actually an option. Just something that clutches for you because using a button to go from open clutched to closed isn't how you drive most of the time irl tells me that this overtorque option isn't being added. I remember the days when i first got here, you would have to go into the files to change things and my favorite thing to do was increase tire size and the power of the vehicle. Seeing how increasing an engine to 10000 rpm and horsepower up by a few thousand would make the cars react and drive. I still do that to this day, just with easier modifying options wheres now a days i can use a turbocharger/supercharger and now NOS to do this. Sadly this feature is near unuseable for me now. So for the next few months until the next update or maybe the next you'll find me pissing about in the code for the next while trying to fix this problem.
     
  10. Racermon

    Racermon
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    making engines not have over torque problems is easy, there is one code that involves the torque value, horsepower doesn't seem to be a problem though, as far as increasing the hp and torque you don't need a turbo or a super charger with a NOS system, just go to the normal coding for the engine that looks like this
    [1000, 200],
    [2000, 300],
    [3000, 400],
    and so forth
    that will modify the original torque curve which make lower psi turbos have more effect (I think) being that they have a power coef, the other coding is something about a torque limit, it is most likely to the bottom of the "mainengine" section It is measured in Nm set it really high if you don't want things to blow at that point

    I am actually making my mod have "upgraded" parts, which you may see soon, unfortunately in my mod I won't have any of my modded parts that have a model.
    I should release what I have so people can get a idea of what should come to Beamng, involving parts and stuff. I do need to make the valvetrain upgrade though
     
    • Agree Agree x 1
  11. ManfredE3

    ManfredE3
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    Geez.... it's like a single value to edit to get what you want... stop complaining that your simulator is a simulator...

    Look, if you want something that is less of a simulation, find a new game. If you want to use LOL, use it responsibly. The SBR4's little 4 cylinder will take a high shot fine if you use it correctly. I've stuck a 200kW shot on it with the automatic injection and it didn't blow up until about 190mph, I've seen people get it up to 210mph. Yeah, some IRL engines will take a lot of added HP and there are some strange quirks with the system currently. But, as I've said before in other threads complaining about this, it is not unusable.

    Do me a favor and stick a 150kw (kw, not hp) shot of NOS onto a real life equivalent of whatever engines you've tried, then report back. Then tell us you don't want a simulator. Then go and play something that is not a simulator.

    Hopefully we will get options to upgrade more stuff like pistons though, and a variable nitrous injection system would be cool. Not necessary for it to be usable though.

    And be sensible with your thread titles and search bar use.
     
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  12. DuneWulff

    DuneWulff
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    Yes. I'd love to get some options for changing around the engine internals. Upgrading camshafts, changing piston materials (ie cast, hypereutectic, or forged), cast and forged crankshafts, multiple stage nitrous systems, and other similar things would be awesome.
     
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  13. atv_123

    atv_123
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    I suggest watching this episode of engine masters... as you can see... they don't even initiate the Nos until they get above 5000 rpms every time... plus they push this engine to destruction with a 300 shot of Nos. This is not the kind of failure that we are seeing in the game, because in game when you guys REALLY push the power, what we are seeing is catastrophic failures. Blown engine blocks, snapped connecting rods, shattered pistons... here they just slightly overstep the bounds of the engine. It still minced the piston, but it could still run for a little... but it wouldn't have been for long.
     
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  14. nathan12276

    nathan12276
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    Why are you so angry. I'm not asking them to recreate the game to my liking, I'm asking for a simple option to stop my engine from blowing up.
     
  15. ManfredE3

    ManfredE3
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    Here is why:

    A) The thread title. Seriously?.. This alone really gets on my nerves.

    B) This.
    C) It's not unusable and its far from useless. It just requires more thought than putting a big shot of LOL on and activating it.
    D) This is a simulator. If you don't like simulations and don't want to modify the engine strength value, then don't complain that the simulator is a simulator. Its easy to change the jbeam values of. Most engines can take a reasonable shot size.
     
    • Agree Agree x 1
  16. nathan12276

    nathan12276
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    1. Lemme explain this for you real simple now. They added a feature into the game where the half the kw values they put in are entirely unusable.
    2. I decide to post a thread about how they could add an option where they could make the engines invincible to use these unusable values.
    3. You come onto my thread unproportionately angry over the idea that i would even consider requesting them make the block textures unrealistic by adding an OPTION, i repeat an option to make engines able to utilise it.
    4. You call it a simulation yet they are adding a campaign, so it's a game. Simple as that. Don't even try to counter it because it's a fact.
     
  17. Dr. Death

    Dr. Death
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    its both a game and a simulator. Its gonna have realistic physics and its gonna contain a campaign to put a challenge for people to go through to not get bored. It really isn't that hard to understand.

    Maybe in the future we will see reinforced internals swaps to withstand more shots but i dont see the issue with this. extreme NO2 applications are always dangerous all around.
     
    • Agree Agree x 3
  18. ManfredE3

    ManfredE3
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    Lemme explain this for you real simple now.

    1) This is inncorect. They aren't fool proof, but every one is usable if you use them right. Yeah, not every one is usable on every engine, but you shouldn't be able to add 300hp via N2O to a late 80's $7k Japanese compact with a 1.5L i4 and expect it to not blow up.

    2) I've noticed this is a thread, but the title isn't exactly mature if you haven't noticed

    3) I'm not angry that you asked for an option, I'm angry that you're being unreasonable and unwilling to change a single value, even though you said you use to do it a lot for other things. Or just download one of the many mods and be done with this stupid thread.

    4) Are you even reading what you're writing at this point? Yes, BeamNG is a game and should be fun. No, that does not require arcade things. Yes, they CAN be an option. No, they don't HAVE to be an option. BeamNG is not an arcade game. More types of games exist than NFS and more types of simulators exist than a Boeing flight simulator and the program my high school physics teacher showed us that simulates John Travolta getting shocked.

    P) If a game has physics simulations, it can still have a career mode.
    P) BeamNG has physics simulations
    C) BeamNG can still have a career mode

    Simple as that. Don't even try to counter it because it's a fact.
     
    #19 ManfredE3, Nov 29, 2017
    Last edited: Nov 29, 2017
    • Agree Agree x 4
  19. wearyNATE15

    wearyNATE15
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    Can somebody lock this?
     
    • Agree Agree x 2
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