Multiple stages of nitrous

Discussion in 'Ideas and Suggestions' started by MadZee, Nov 28, 2017.

  1. MadZee

    MadZee
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    Hello! I'm not a big fan of using this section of the forums, but I am curious- would it be possible to make nitrous spray different amounts depending on engine RPM/gear/speed/throttle position? Or have it ramp up based on time? Because the current setup is tremendously hard to use and fairly unrealistic with a big shot right now.

    Thanks in advance!
     
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  2. Dr. Death

    Dr. Death
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    I want to agree but to be honest i dont know of any current real life setup that lets you have a very dynamic range of NO2 injection based on your throttle.
     
  3. Superchu Frostbite

    Superchu Frostbite
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    There are such things as nitrous controllers IRL, as used in this fantastic video;

    I would prefer a controller and the ability to change my piston ring end gap to help keep the block from exploding, as well as engine timing...
     
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  4. Dr. Death

    Dr. Death
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    That's not exactly an NO2 controller that works dynamic as much as a two step nitro to heat up the internals and the insides of the combustion chamber slowly so that there isn't damage due to too much stress.
     
  5. Superchu Frostbite

    Superchu Frostbite
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    AFAIK, the control in the video can be as dynamic as you want it to be, it is not limited to 2 stages.
     
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  6. MadZee

    MadZee
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    Hell, even 2 stages would be better
     
  7. CommandoAir

    CommandoAir
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    It is possible to control nitrous in such a way that you can have it ramp up the spray over a period of time. You can also set it to not kick in until X amount of time after you reach full throttle.

    This is a good idea, would be nice. I don't really need it for engine destruction (for me that usually happens at the top end when the engine is under more torque), but it would make nitrous more usable and controllable, and would add a bit extra depth to drag racing.
     
  8. Racermon

    Racermon
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    Top end does not equal torque usually, mid rpm to low rpm contains the most torque, hp is better at the high end and the determining factor of engines blowing in beamng is torque
     
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  9. CommandoAir

    CommandoAir
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    Well that's what you'd think, but pretty much all of the engines I've squirted have blown in the higher gears, high in the RPM range. They pretty much never blow in the low gears unless I spray a shot large enough to blow it outright. I'm pretty sure the engine is put under more torque as you climb through the gears.
     
  10. Racermon

    Racermon
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    Even a diesel loses torque and doesn't pass the 5252 rpm point NOTE even when the hp and torque drop, look which one is on top

    after the 5252rpm point it produces more horsepower than torque

    This stays consistent

    Gears also don't determine the load inside the engine
    the fuel input is the fuel input
    gears do nothing involving it

    Torque is also measured at the crank
    you can find out hp with torque and rpm
    Here is a HIGH rpm engine


    Also why is it that torque determines hp in relation to rpm?
    You can lose torque and have more hp at higher rpm, oooooo think of a f1 car's engine, does that make more torque at high rpm?
     
    #9 Racermon, Nov 29, 2017
    Last edited: Nov 29, 2017
  11. CommandoAir

    CommandoAir
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    Gears have everything to do with how much load is placed on the engine. That's why you pull away in 1st and not 6th. The same reason why holding RPM in neutral will not build boost, but holding speed while in gear will.

    Like I said, I know about torque's relation to RPM and HP. And like I said, it's logical that the most torque is applied in the bottom range. What I'm saying is that almost every time I have blown an engine with nitrous, it has been in 4th+ at high RPM. Like it or not, believe it or not, logical or not, that is what happened.
     
  12. Racermon

    Racermon
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    Gears have to do with load: um no
    1st gear is more "effecient" in putting the load/output from the engine down onto the road
    torque is multiplied or divided by the gears, the load on the engine is the same, the output by the wheels at that point is different
    gears only prolong or shorten the amount of time the load is on the engine and what the actual output is
     
  13. Dr. Death

    Dr. Death
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    Ok let me get something clear:

    Gears convert RPM into torque and vice versa. But the engine power and torque curve does not change with each gear. Its just that the gears convert power from one way into another. Because the rear wheels dont spin at 5k RPM.

    HP is a function of torque at certain RPM. More torque means more HP. Same torque at higher RPM means more HP. Engines set to have higher torque at higher RPM usually lose low to mid end torque. However the gears dont care about that. They are just gears, all they do is transform the insane RPM into lesser RPM but more torque.
     
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  14. CommandoAir

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    This sounds about right, I didn't think about that. This is probably what I was experiencing.
     
  15. ManfredE3

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    In one of the many stupid threads complaining that torque damage/N2O ought to be fool proof/arcade style, this was posted in response to someone's reply to the thread:

    Not saying it will come, just saying it is on the table to become official content.

    I believe systems where N2O injected depends on RPM are often referred to as a variable nitrous injection systems. I would like to see both, but multi stage systems are far more common AFAIK. Including both along with the current system just for variety sake would be nice though.

    Also, good job turning this into a fight about what is a function of what.

    *Rant* I really don't know much about the stuff, so I've been having a really difficult time tuning the LOL set ups to work well. N2O is illegal in my state and most tracks have been abandoned due to unhappy locals who decided to move next to all the race tracks decades after they were built, apparently forgetting that race cars are loud -_-. Nearest asphalt oval is 40mn away, which isn't bad, but the facility isn't exactly nice and tickets to all of the events are really overpriced. Nearest 1/4 mile drag strip is 3 hours away; at least the FD in the next town over and aforementioned oval track each have a 1/8 mile drag strip which they open once in awhile in the summer. Nearest super speedway is also 3 hours away. I have no idea where the nearest dirt/clay oval is. Nearest speed boat/drag boat racing place is 5 hours away. At least there's a healthy amount of yacht racing around here, that's fun to participate in. NOS doesn't really help me when I am racing a J/80 though.
     
    #14 ManfredE3, Dec 1, 2017
    Last edited: Dec 1, 2017
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  16. ScreamingZ1

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    very much have this in real life, just like BOOST BY GEAR irl, an electronic boost controller controls the setting for each gear depending what you have it sat to in the ECU. This helps with power control which in return help with the ultimate goal when you are putting real power down, TRACTION!

    **BOOST BY GEAR WOULD BE A GREAT ADDON AS WELL BEAMNG!**

    Same way you could set the nitrous up in game, have it on a slider just the way adjustable transmissions are right now in game but instead of gear ratio it would be said amount of nitrous!
     
  17. Dyghaun

    Dyghaun
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    it sure is possible to implement multi stage and variable n2o...

    the boost controller idk, there is already variable boost, but it doesn't have any depth to it, like setting gears boost, etc...

    but theoretically, one could be able to code the lua for those, maybe even link with tcs, esm...

    is anyone doing so?
     
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