Solved Following the Intro Skin tutorial results in a stuck Covet

Discussion in 'Mod Support' started by TROPtastic, Dec 5, 2017.

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  1. TROPtastic

    TROPtastic
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    Joined:
    Feb 17, 2014
    Messages:
    67
    Hello,

    So as the title says, I followed the "Introduction to skin system" tutorial to create a test skin, but when I did so and packaged my skin into a zip in the mods folder, it resulted in the Covet being locked in place and only being able to invisibly rev its engine. This would happen even if the skin was not loaded. When I deactivated my mod in-game I could drive the Covets normally again. Does anyone know why this may be happening? I have attached my zip file and a screenshot of a frozen Covet. This also happens when I try to make skins for other vehicles as well. Thanks for the help!

    Covetfrozen.png
     

    Attached Files:

    #1 TROPtastic, Dec 5, 2017
    Last edited: Dec 5, 2017
  2. Taza

    Taza
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    Joined:
    Nov 8, 2015
    Messages:
    1,335
    Your jbeam file should only include this:
    Code:
    {
    "hatch_skin_hatchtest": {
       "information":{
           "authors":"TROPtastic",
           "name":"hatchtest",
           "value":200,
       }
       "slotType" : "paint_design",
       "globalSkin" : "hatchtest",
      }
    }
     
  3. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,548
    The j.beam file included with the skintest is an oudated file, you have to leave only this:
    Just remove everything else and leave or past only this part of the code.
     
  4. TROPtastic

    TROPtastic
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    Joined:
    Feb 17, 2014
    Messages:
    67
    Thanks Taza and Ai'Torror, that solved my problem! I've updated the skin tutorial to reflect the correct way to create skin jbeams.
     
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