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Thrustmaster t500rs no countersteer input

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Zalmoxis, Dec 1, 2017.

  1. Zalmoxis

    Zalmoxis
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    Hi,

    I am pretty noob at beamng wheel configuration and it has been putting me off from playing the game in ages...
    Does anybody have a working configuration for this wheel? I mean, a proved and tested one that works.

    My main issue is that whenever I try to drift, there is almost 0 countersteer, or if it is some, it comes with HUGE delay (1s, maybe 1.5s).
     
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  2. stenyak

    stenyak
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    Please follow this section of the steering wheel guide: https://wiki.beamng.com/Steering_wheel_setup#Vibration_cancelling_guide
    If you follow those steps, it should minimize lag and vibrations, and provide better feedback.

    Also keep in mind that currently FFB works much better in the default RWD cars than in AWD or FWD layouts (but we're improving on that front). As for mods, they can vary a lot from one to another, depending on their choices and tuning in suspension design.
     
  3. Zalmoxis

    Zalmoxis
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    Tried that. I had huge vibrations in the wheel before having to smooth it over to the 200 range. But countersteering even in RWD is as described in the original post.

    No mods, just the default setups. Tried to minimize the variables as much as I could.
     
  4. stenyak

    stenyak
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    What kind of framerates are you getting? For FFB to work best, it's recommended to sacrifice graphics detail if necessary in order to try to reach 100-140fps (with vsync off if your screen has lower refresh rates).
     
  5. Zalmoxis

    Zalmoxis
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    I got over 80 fps.

    GTX 1080
    i7 skylake
    16 gb ddr4
    installed on SSD
    win10
     
  6. stenyak

    stenyak
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    Ok, over 80 should be good enough. Please try driving for example the K-Series Kc6t, as it is one I have personally used recently and know to behave correctly in my Logitech wheel.
     
  7. Zalmoxis

    Zalmoxis
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    I just go with the Ibishu 200. No mods, just official content. It is the same with other vehicles too.
     
  8. stenyak

    stenyak
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    Is this an hyperbole, or do you actually have a second and a half of delay in force feedback?
    Do you have 1.5s of delay in input too, or is it only ffb that is affected by this delay?
    Additionally, can you please send a support request?
     
  9. Zalmoxis

    Zalmoxis
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    Unfortunately it was quite literal. At some point I fiddled with the settings, because I either had a 0.3-0.5s delayed response, but the force was extremely low and it barely turned the wheel without my hands on it. When I tried to strengthen it, I got a greater delay.
    Also for some odd reason, when I put the wheel in direct drive in Beamng(just to experiment if it might be better, I did not leave it so), it completely ruined the wheel response for other games too. I had to restart my PC to bring it normally.
     
  10. stenyak

    stenyak
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    Thanks for the explanation.
    What about these ^ ?
     
  11. Zalmoxis

    Zalmoxis
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    The steering feels normal. I do not think there is delay in it.
     
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