1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

Thread Status:
Not open for further replies.
  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Clear your cache, and remove any WCUSA mod if you have.
    Make sure the Winter Mod is properly installed.
    Clear your cache.
    Remove any WCUSA related mod.
     
  2. skodakenner

    skodakenner
    Expand Collapse

    Joined:
    May 24, 2015
    Messages:
    1,404
    Dont know if anyone noticed the wierd spikes under the big bridge near the tunnels in utah
     

    Attached Files:

    • screenshot_00105.png
  3. roland91

    roland91
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    210
    Found a little bug when me and my brother were searching for the snowmen in multiplayer. Not a big deal or anything, but only player one is able to actually hit the snowmen. Probably just just an obscure thing, but it would have been nice to race to the next snowman to see who gets it first:D Had a blast anyway.

    Sorry if it has been reported, but on the first page it doesnt list it and I didnt feel like reading through 46 pages. Also I couldnt figure out what to search for in the search bar to find a report about it.
     
  4. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    i don't have any engine sounds for the hopper...
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
  6. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    in the process of reinstalling now.
    --- Post updated ---
    EDIT: this is the horn broken. the engine works now, have to find the mod that broke it. the horn still doesn't work.
    reinstalled game both ways, still doesn't work...
    upload_2017-12-9_7-49-4.png
    (game run in safe mode, and with all mods gone from the game files entirely, still persists...)
     
  7. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392
    Pausing the game doesn't stop snowfall. :D
     
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
  9. mcajsnk

    mcajsnk
    Expand Collapse

    Joined:
    Aug 29, 2013
    Messages:
    62
    Eating glass on ETK test center


    And how I can restart Winter mode? I had no texture on snowmen so I disabled all mods and hunt all snowmen. Now I want to let you know which mod cause the problem but I collected all snowmen.
     
  10. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    No texture happens if you downloaded the mod, and have not restarted the game.
    It's required to restart the game after getting the mod, so that the mod is properly mounted.

    To restart the minigame, go to Documents/BeamNG.Drive/settings/cloud and delete snmg.json
     
    • Informative Informative x 3
  11. OttoNL

    OttoNL
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    125
    Since 11.0 the game refuses to remember I want it to run in full screen so I don't get big purple bars (graphical glitches) across my screen. This game freaks out when running in Windowed mode.
    I set it to full screen, either using alt+enter or the settings, I close the game, I start the game, it's forgotten. After doing this whole thing 3 times it usually remembers, but 11.0.3 won't remember at all.
    It doesn't even only forget when I close the game, but every time I alt+tab I have to set it to full screen. So it's gotten a lot worse since the last hotfix.

    The Winter Mod is a little weird too.
    It automatically activates on updating the game, but it's not in the Repo folder under Mods.
    I deactivated it, as it makes the sky look weird, now I want to re-activate it, but it doesn't have activate or unpack buttons, just a Unsubscribe button. But clicking it doesn't actually do anything. So if I want to use the mod for a little while I have to go to the mod, see it's subscribed still, click synsol, click his mod, and then suddenly I can subscribe again. It downloads the mod, thén I finally get the Unsubscribe, Unpack and Deactivate buttons you'd expect to see.

    But while it's activated, there's no snow in the menu. I do see snow flakes in the map selector, snowy loading screens and the minigame works fine. It's all just awkward and I wish you would have just put the mod in the Repo like any other mod so it would just work easily. Yesterday I had to restart the game to get the mod to work.

    The Snow Mod News pop up also only pops up half the time. Doesn't matter whether mod is installed/active or not. I think it alternates whether it's there or not.

    The snow brings down the FPS even more. Even big YouTubers show really choppy gameplay footage on the new map.
    On my pc it's only a few FPS, but that's just enough to bring down the FPS to a level where the physics get weird. And there are more stutters then before.

    It's strange how you finally acknowledge WCUSA has performance issues, and then you only give that map the effect that we all knew would cost performance. And then you make playing that snowy map part of an achievement, locking some people out. Would you mind keeping the mod alive until the performance issues are fixed, instead of removing it on January 7th, so people have a fair chance?

    I can forsee a lot of hate coming from those who start playing after january seventh and people with slower pc's.
    [understatement] Making it impossible to get 100% of achievements is generally frowned upon [/understatement]
     
    #911 OttoNL, Dec 9, 2017
    Last edited: Dec 9, 2017
    • Agree Agree x 3
  12. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    that's cos snowfall isn't physics. Pausing the game pauses the physics nothing else, the graphics engine stays running so you can move the camera
    Bug report (or suggestion):
    Manual mode on auto boxes now won't let you start off in gear 2, it won't allow you to shift up at standstill
     
  13. OttoNL

    OttoNL
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    125
    Oh yeah and packing mods using build 11.0.3 also makes unmodifyable .zip files.
    Sorry for Dutch translation, but all buttons are in the same place, so should be easy to figure out what it says. Happy to translate something though.
     

    Attached Files:

    • packedmodlocked.jpg
  14. Dyghaun

    Dyghaun
    Expand Collapse

    Joined:
    Jul 12, 2017
    Messages:
    149
    exhaust flames disappear after a while...
    I still get the sound, but instead of shooting big flames it pops little smoke...
    reset the car does nothing and I need to reload the map if I wanna see fire...

    on other maps even upon loading the exact same vehicle there's no fire...

    does shooting flames depend on temperature and pressure of the atmosphere in Bng?
     
  15. OttoNL

    OttoNL
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    125
    I just realized it said it was created the day before yesterday. While I had júst used BeamNG to pack the mod into a .zip minutes prior.
    Not sure why that is and if it's relevant, but I could imagine you looking at the picture thinking I didn't actually use the latest build to .zip while I did.
     
    #915 OttoNL, Dec 9, 2017
    Last edited: Dec 9, 2017
  16. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    648
    Strange, I can't seem to find the last 2 snowmans on ECUSA?
     
  17. RetroStevie

    RetroStevie
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    304
    I actually couldn't find the last one, managed to find 9 but after 2 laps around the map in a christmas-themed 200bx I gave up.
     
  18. Codeslamer

    Codeslamer
    Expand Collapse

    Joined:
    Jul 3, 2017
    Messages:
    187
    I don't know if it's much help but the last few are more tucked away like close to the top of the map, as apposed to the edge, if that makes sense. I actually think I ended up going to places on that map that I didn't even know were there before
     
  19. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    I had trouble with finding my last one too - it was the one diabolically hidden in the map's interior, surrounded by trees on one side and a pond on the other. I drove past it three times before smashing it.
     
  20. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    648
    Yo, je meeladres staat ongecensureerd in de foto rechtsboven.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice