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  1. Zobisic

    Zobisic
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    Joined:
    Dec 15, 2017
    Messages:
    3
    How could i make a mod??
     
  2. Re:Z_IA

    Re:Z_IA
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    Joined:
    Nov 13, 2017
    Messages:
    538
    What kind of mod? Vehicle? Terrain? App?

    Check out this page for a plethora of modding tutorials and information. :)
     
    • Agree Agree x 1
  3. Ai'Torror

    Ai'Torror
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    QA, Mod Support, Vehicle Physics
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,572
    I'd suggest you 2 ways of starting your modding experience:
    1. If you're good ad graphics, start by making some skins.
    2. If You're like me, that is too lazy to properly learn anything about textures, modeling and so on... Just play around with .jbeam files and make some crazy powered cars, then move to the suspensions, and advanced powertrains. At the end of it you will most likely end up with let's call it "Project Mod" With which you start adding new stuff, and you start experimenting, just like I'm doing with my V10 Moonhawk mod.
     
  4. SwagMaster11

    SwagMaster11
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    Joined:
    May 31, 2017
    Messages:
    448
    To start, you could edit some vehicles, e.g. putting a beefy engine and ricer parts
     
  5. workclock1©

    workclock1©
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    Joined:
    Jan 5, 2016
    Messages:
    2,554
    I'd strongly recommend starting small, i tried to start big, what a waste of 3 days of work.

    Like example: some configurations. They are not hard, but sometimes if your making a pack, very, OH VERY, Time consuming. But that's an entire different topic.

    BACK TO THE TOPIC: Like for example, Let's say you want to make your own drag version of the.. Burnside special! Just go into your vehicle customization, Make the car like you want it, and then go to "Save & Load" and name the file like "epic_drag". Then create a new folder. Name it whatever (I'd recommend naming it the car name, like epicdrag) Then go inside of your Documents, Then BeamNG.drive, Then "vehicles" and you will see burnside (or whatever vehicles you choose to mod) open that, and you will see the epicdrag PC File in there. Drag it to your desktop, not the folder yet! Then go inside the empty folder you made, and put ANOTHER Folder inside that one and name it "vehicles" then open that folder you just made, then make another folder, name it "burnside" (what whatever vehicle your modding) then drag the PC File inside there. Your not done however, you need info of the vehicle, and a picture! To make the info, open your BeamNG Folder (Program Files x86/steam/steamapps/common/BeamNG.drive/content/vehicles/burnside) and then find a file called "info_drag" inside that folder, right click it, then hit copy. then go back inside your epicdrag folder, and paste the info_drag inside there. Rename the "info_drag" to "info_epicdrag" and then open that JSON File. If you cannot open it, select Notepad. Then open it, and edit from there. (such as Name, performance, etc.). Then you need a picture. Pictures are not hard. Just take a picture of it in BeamNG, (I'd try to make it good) and use the screenshot feature in BeamNG To take a picture of the car, or if you prefer to use your own screenshot program, then use that. Once you have the picture, (let's say you took it inside the BeamNG.drive screenshot tool) then go into Documents/BeamNG.drive/screenshots/ and drag your screenshot of the car into there. Rename the picture to "epicdrag" EXACTLY Like the .PC File. Then you should be done. Then you will have to ZIP The folder, by doing that, right-click the folder, find "Send To" then "Compressed (ZIP) Folder" and then it will ZIP The file. Once there, open the ZIP File, and there should be a second file named the same thing, open it, then you will see a folder named "vehicles". Drag that out of your folder, to your desktop, then go back to where you opened the ZIP Folder, and right-click, hit delete, and then drag "vehicles" into that ZIP Folder. Boom, Your DONE! If you want to publish, Go right ahead!

    Hope this helped! :)

    If you need help, quote this inside your reply!
     
  6. Zobisic

    Zobisic
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    Joined:
    Dec 15, 2017
    Messages:
    3
    Thx
    workclock1 and
    Ai'Torror
     
    • Like Like x 1
  7. Twitch Axis

    Twitch Axis
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    Joined:
    Dec 29, 2015
    Messages:
    504
    I suggest you start out with something simple like a skin or configuration before jumping right in to a map or vehicle. Those mods can be a little confusing and complex at times. If you start on something hard, I predict that you would become so frustrated, you'd quit modding all together.
     
    • Agree Agree x 1
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