Just thought it would be cool to see what you can do in blender(or another modeling software) with an existing car and make a cool render! Post your renders below! I rendered an Ibishu Covet in a midnight blue @ 1920x1080:
no idea how to get the materials/colors to load (been a while scince i last used blender, and even then, it was in an older version, latest version is so new :O) but h-series render (looks strange because all the model is showing up at once:
I made some renders too for my video thumbnails. I remember I posted them somewhere, but I can't find them.
Hatch, if anyone could tell me how to load in the textures and coloring and such, that would be nice, but for now:
Rendered a 49Cadalac! (Credit to car creator and SCS for the buildings from Euro Truck Sim 2) What the scene looks like:
I know this isn't a car, but I will do a car render right now. This is what I just spent the last 2 hours rendering, and it still looks a little grainy to me :| Mmkay. Here is a GTi:
Dosent look grainy (unless you mean pixely) what res are you rendering at? If you use blender you can adjust it here:
I don't know. The car render looked much better, and I even did less than the water thing. I'm wathing Nightmare on Elm Street ATM, so I will try later.
What rendering engine are you using? Both of the above scenes will fit easily on your GPU's memory, so I strongly suggest using SLG if you want reasonably quick non-biased raycasting performance. SLG is arguably the fastest and highest quality pure gpu solution available (note I'm not saying easiest, it's not an automatic 'solidrocks + vray' style rendering solution). Doesn't hurt that it's open source, either. Since you are already using blender, might as well grab the luxblend package which now also includes SLG by default.
I have an AMD card so I can't render with my GPU on Blender :| It sucks. I also started modeling last Friday, so I really onl know the basics. Edit: Ooh half way to 1K.
Now now, I didn't say cycles, nor would I ever. To be honest, cycles is a highly biased engine and not very impressive imho. Additionally, the main developer decided to use a large kernel design which is counter-intuitive for pure gpgpu compute performance utilization. For the record, a somewhat reduced feature-set cycles kernel is compiling on GCN+ just fine, though the end result requires optimization that the developer is slightly reluctant to provide, possibly because he has direct ties to another cuda-based engine that similarly believes opencl to be 'too difficult at this time'. I am of course talking about octane. Sadly, some modern developers are incapable of producing working gpgpu code unless NVidia handles the memory management for them automatically. Instead, SLG is opencl only and AMD's GPUs provide significantly more performance. For instance, 4 7970s will net essentially the same speed as 8 'titans'. The funny thing is that SLG's non-biased engine (far more compute intensive) with fairly unoptimized materials is almost exactly as fast as cycles (a highly biased engine) on NVidia in terms of final image noise with the same scene, let alone actual accuracy and perceived quality/realism when comparing GPUs with similar theoretical single precision floating point performance. Throw actual cost/compute performance into the equation between the two GPU manufacturers and the delta is truly ridiculous. You think I have 5 (sometimes 6) gpus in my main system for games?????
I never said any software or anything sucked. I just meant that it was a shame that I had to render on my CPU, instead of my GPU. There is no option to select the GPU as my computing device for rendering. Also, I am not tech savvy enough to start an argument, and I have a horrible morning brain lol.
'I never said any software or anything sucked' And I never implied that you did. I was voicing my own opinions based on a great deal of time and research, let alone rendering. luxblend package implies a third party tool, it's not offered as part of a default blender package. luxrender's website contains all the info you need to get started. Cycles support for AMD is 'experimental' at this point, so you have to do a few things to enabled the selection of your GPU. It is certainly possible but really not worth it if you aren't interested in the technicalities of gpgpu. Luxblend (and slg specifically) takes less than 5 min. to get running. Just saying, if you want higher quality renders with less noise in less time, pure GPU rendering is by far the best option, especially with transparent refraction styles like water. The only requirement is that it fit on your GPU's memory (unless you use the hybrid render option which usually isn't as fast). I think you would be very surprised what can be done with 2gb solely dedicated to storage of textures and vertexes. You even get the added benefit of live view camera tweaking and texture/material adjustment. Of course, final render quality animation is also part of the feature set. I really don't see any argument. The only possible disagreement would be whether it is possible to render on AMD's gpus and the true answer is yes, we technically have more than 3 solutions available at this time, at least one of which can be considered highly competitive with drastically more expensive options.
Once again, morning brain. I will reread these posts when my brain is at least functioning at a 5% higher increase in power.
It's worth it, feel free to PM me if you need any assistance. I definitely understand that morning brain feeling, I wouldn't want to tackle a new rendering engine until I've been up for several hours at an absolute minimum.
Just a Gavril render. Currently working on a garage (thanks Torabisu) Planing on it being a Gavril garage.