WIP Beta released RV Upfit for Gavril H-Series 0.1.4

For all your recreational needs!

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  1. PigeonDriver

    PigeonDriver
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    You mean "corrugated," right?
     
  2. Flippi 284

    Flippi 284
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    Yea. I was tired when I wrote that so :p
     
  3. pease

    pease
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    Would you consider making a slide-in camper for the d series bed? Maybe a couple different weights like the stock camper has.

     
    • Agree Agree x 1
  4. robert357

    robert357
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    Chrome parts on camper doors have wrong/broken texture. Missing reverse light. Window on left wall don't want break.
     
    • Informative Informative x 1
  5. PROTOTYPE145_Gaming

    PROTOTYPE145_Gaming
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    Hi I really like the RV but its missing one thing, I would really like the awning to come out with a push of a button and the door to open of the entry way but anyhow really nice mod great work but I really think it should have a control to put out the awning and put in the awning and I would also like leveling jacks to level the camper so it can be like a real camper/RV in real life hopefully in the next update you can add all those things to the RV. Thank you.
     
  6. EcoNadder77

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    Thanks for the suggestions! I already made a functional awning, but it isn't quite ready for release. I am familiar with the leveling logic for Class-A RVs. I'm still working on the LUA code for the jacks.
     
    • Informative Informative x 2
  7. Ai'Torror

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    And have you added a proper reverse light? :D

    If interested, I could try to make a diesel for your camper.
     
  8. EcoNadder77

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    Sadly no. I haven't gotten the reverse lights to submit to my will. :D
    If you make a diesel motor, I'd be happy to take a look at it. Thanks!
     
  9. Ai'Torror

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    What kind of power/torque figures would satisfy you? At the moment I've came up with something like that:

    It is just a raw torque curve which I've totally just made up from few torque curves and a bit of imagination :D
    P.S. Are you fine with it just using slightly fine tuned T-series sounds and modified T-series engine model?
     
  10. fufsgfen

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  11. Ai'Torror

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    It will be scaled down, I'm just asking if it will be fine if it will be looking just like smaller T-series engine.
    + a 6 cylinder Diesel would be a nice addition, as diesels are way more efficient than gas engines.
    I'm just asking if figures of 310 hp and 640 lb-ft is realistic or not.
    I'm not from USA , so for me it is super rare to see any kind of van without a diesel engine (all of the gas ones are either some ancient stuff or imported Chevy Van or other american Vans).

    +I've found that Diesel RV's are rare in US, but they are there. Just look at this one: http://www.xplorermotorhome.com/xcursion_dodge225.html
    So why wouldn't the Gavril marketing department decide that customers would like the torque of a diesel?
    --- Post updated ---
    And what kind of MPGs should a setup like this get at let's say 55 MPH?
     
  12. EvanHellaFlush

    EvanHellaFlush
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    If you get RCENGINES' ford 6.0 mod then you get diesel engines for the H series which would eliminate the need for a new engine
     
  13. Ai'Torror

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    What if someone really hates fords for some reason? (I like them).
    I just wanted to contribute to the mod.
    I think that there is nothing wrong with adding more engines to the car.
     
  14. fufsgfen

    fufsgfen
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    I think MPG will be really really poor, I have read that 10-12MPG is really good for those gasoline burners.


    Two engines you might like to do bit of research are Cummins 12v for example from Dodge truck http://www.cumminshub.com/timeline.html , Powerstroke from F-brand http://www.powerstrokehub.com/timeline.html

    First one is I-6 and 2nd is V8, both have cult like followers that will spit to other one, also there is plenty of information available, also from power upgrades which might be interesting addition for rather hilly BeamNG world?

    For car / truck enthusiast those would also be something cool to have.

    For Cummins there are these kind of things too:



    You could easily modify T-series motor to that?
     
  15. Ai'Torror

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    My first idea was to just copy the cummins torque curve, make the model look as close as possible and add a transmission, but I've decided to just base my engine on the cummins (a bit after the 24valve and a bit after the 6.7 (but mostly on the 5.9 24v) since I've never been a fan of throwing real live stuff into the gake which only had some knock off real life combinations. That's why I've decided to basically make it from scratch and use the T series as the base for the engine model and basically make it a newer and smaller veraion of the T series one.
    With about 315hp I'm debating over calling it a 7L or 6.5L (It will stay as a 6 cylinder with quite a bit of turbo lag, as the turbo is just a slightly improved T300 turbo pushing if I remember correctly about 20psi of boost.)
    + the trasmission is the hardest part for me, as I've never driven an automatic in real life. (I can easily handle a non syncronised manual, but automatic were always kind of weird for me :D)
     
  16. fufsgfen

    fufsgfen
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    Torque converter size is important bit, hold brakes while in D and keep throttle floored, that gives you stall rpm, which you probably want to be somewhere around max torque rpm. then you can adjust it slightly up or down to get desired harshness/softness of shifting.

    I find that real world ratios combined with real world torque curve gives quite nice experience, combine that with real turbo data with lag characteristics and it is quite nice combo then.

    Old automatics were nice as when you lifted up throttle it shifted up, when you pushed throttle down it shifted down, you could easily control which gear you were in by throttle, then came electronics and these modern learning boxes and you are always on wrong gear, like in BeamNG, they got that quite right with adaptive shift logic :D

    Ok, I'm not fan of modern, I'm too old for that!

    Isn't T-series engine something like 12 liter? I would think 6-7 liter engines having quite bit smaller turbos, it would be easy to check though as finding out what turbo Cummins has and finding compressor map for that is not very difficult, just would need motivation to build one. There are few compressor maps already built https://www.beamng.com/threads/turbo-pack-for-sunburst.50905/ of course there is lot more to build a turbo.
     
  17. Ai'Torror

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    Everything will be downsized, T300 turbo, was just for the starting code purpose, as it was designed for a big displacement diesel, so it was the closest one to my needs.
    I've gotten the transmission about right-ish (although I will play around with it a bit more), now I've moved to MPG testing and fine tuning (as of now with stock T-series efficiency it gets about 15MPG at 62MPH at about 1250RPM in 6th gear.
    --- Post updated ---
    + Thanks for help!
     
  18. fufsgfen

    fufsgfen
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    That 10ish MPG range is for gasoline burners and that was quoted as really good, so your 15MPG might not be that far off actually?

    Big bus with around 10l engine is around 30l/100km (7.84MPG) at steady 50MPH, those bigger engines might have slightly better efficiency than smaller RV engines, but weight and air resistance is bit less in RV too, so mileage will be better.

    I did test drive this addon in one of the rougher maps and got all the interior bits loose without crashing, have to admit that there were few unintentional jumps at 30mph or so.

    One of my attempts was to put off road suspension and tires + rv addon, that did not work quite best way, I had some suspension collapse issues, might need to make bit stiffer off road springs.

    Crash hard is making off road van, thought of combining RV addon and off road van suspension is making slight drooling to drip, sorry about that.
    https://www.beamng.com/threads/the-offroad-van.50888/

    Here is appropriately inappropriate video of this beautiful RV at twisty mountain road:
     
    #798 fufsgfen, Jan 3, 2018
    Last edited: Jan 3, 2018
  19. Slimeboy2015

    Slimeboy2015
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    for some reason it always pulls to the left. is it just me or does every1 else always know and doesn't care? apart from that, great mod
     
  20. EcoNadder77

    EcoNadder77
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    How much does it pull to the left for you? Is it subtle or severe?

    If it's subtle, it's probably caused by the asymmetrical node distribution. Once I finish rigging up the awning Jbeam, it should balance the weight back out.
     
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