You can use textures in the common folder. For my farming pack mod I created a shared glass material that works for all vehicles and I don't need to create individual texture for each vehicle. But when glass breaks, it will disappear so if you want broken glass texture, you have to replace "invisible.dds" with something other. Code: singleton Material(glass) { mapTo = "glass"; diffuseMap[0] = "vehicles/common/glass_base.dds"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "1"; doubleSided = "0"; translucentZWrite = "1"; dynamicCubemap = "true"; }; singleton Material(glass_dmg) { mapTo = "glass_dmg"; diffuseMap[0] = "vehicles/common/invisible.dds"; normalMap[0] = "vehicles/common/windshield_dmg_n.dds"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "1"; doubleSided = "0"; translucentZWrite = "1"; dynamicCubemap = "true"; };
yep, as long as you are not using it for profit, and you give credit, its ll good. --- Post updated --- lmao ikr
i think i its but if the creator allows u and also i recomend to change a bit to avoid problems (jbeam)
Update: worked on textures, added more length to the model to turn the 670 into a 780. Seperated more parts. Next: Making windows on the sides and adding an interior
That Volvo truck is pretty nice! Are you going to make a drag or a racing version of the truck? I'd love to crash into cars with a truck going at over 200+ km/h!
I try to work on it by high school makes it near impossible to push out a full update. You guys know the drill, I’ll work on it a lot then stop. Then work on it a lot then stop
nor a full week out unless you dont live like me my weeks are always full of stuff to do Chopper Shovel Guitar Car build (charlie brown parent voices)