check your computer resources while gaming, and see what runs out first; system memory or video card memory. i have a 3gb video card atm, and that is the first to go when loading up lots of vehicles. i still have plenty of system memory and cpu power to be able run more cars, but the most limiting factor for me is my poor old placeholder r9 280x.
none of my vehicles have anything but a body. you also have the old map but i used the exact same cars.
It appears like full vehicles on your maps aswell. Do you have a custom config with the bone-stock cars?
That's probably why then. If its saved using "Save and Load" Feature in the config, then I think it would have to be put in the info.json or whatevs is needed for vehicles to appear. How would we have no wheels if we don't have the config, all the game reads is a normal vehicle for our games.
This is what I have so far for my first Map. But just one question. I want to change the color on that white patch on the racing lane to purple, but when I do in the material editor, it changes every white material to purple. Is there any way I can make that white patch a separate color than the white racing lines?
how does one go about taking blankmap and allowing a nighttime mode so I can have a night map with lights? thanks
you built your map the wrong way, cars will only spawn in one direction so you need to build map to suite that. how vehicle spawns when you load game is how you tell. it looks like you are trying to build the van stack from wf10 or 11, idk either. best i could say is to just place them in the right direction so when we open the map, we can just place them where they need be.