It can't go on the repo since the model was made by someone else and you didn't ask his permission (I'm afraid it's not even possible).
This was discussed previously in this thread. It's not going on the repo, as there is a difference between a thread with the file contained inside and the repo.
This will be a very fun mod for roleplay and just crashing. Do you think you can give us a video on the engine sound?
No, psy_lo is professional modeler and he is doing model with his daughter, he was only going to use old lambo as base, but as it was going to be too much of work is now doing whole thing from scratch if I understood him correctly.
Personally, I'd have the doors operated by something other than the parking brake. For example, the Dansworth school bus has its doors operated by a seperate key, not the e-brake.
If this is an old model,you can edit the model name in the name.cs file,the new kind of model you must edit in the info.json which have car model and car brand. --- Post updated --- Or,if there isn't any name.cs and info.json file, the model name is the folder name.
Some realworld torque curves of sales brochure type, but might help in making of the engine for the bus. However these are turbos, so it's not as simple as plotting torque numbers in to file, you have to reduce ~6% for each psi of boost and that is boost turbo is producing at max at that engine rpm, which has to be tested in game.