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There has to be trains!

Discussion in 'General Discussion' started by shannonstout7w, Feb 3, 2018.

  1. shannonstout7w

    shannonstout7w
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    I am playing BeamNG right now and I am using a truck to simulate a train and crashing it into cars. When I crash, the truck goes all over the road. I was thinking that there MUST BE TRAINS! I know there are train mods, but the subway and planet class locomotive don't work for me. I uninstall them and reinstall them and nothing works for me. There needs to be official BeamNG Drive locomotives. There should be local, intermodal, high hooded, subways, steam engines, and passenger trains. I will include images of the trains. There should also be new railroad maps with working railroad crossings. I will also include pictures of different types of signals. As a train enthusiast, it would be helpful and fun for me and others! Thank you for reading! Please consider it! Sincerely, Shannon Stout!
     

    Attached Files:

    • 5266.jpg
    • intermodal.jpg
    • 5014.jpg
    • subway.jpeg
    • steam_engine_locomotive.jpg
    • amtrak.jpg
    • signalwithgates.jpg
    • wig-wag.jpg
    • signalwithoutgates.jpg
    • overhead-lights.jpg
  2. EruptionTyphlosion

    EruptionTyphlosion
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    As of now, BeamNG will only feature automobiles. However, train props and train tracks/crossings would be quite nice to see, as the only rail system at the moment is WCA's mixed elevated/subway and it's trolley system.
     
  3. MilanKD

    MilanKD
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    Did you just really create 2 threads? : |
     
  4. VeyronEB

    VeyronEB
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    It already features planes, trains and boats...

    Official content isnt the only content (thankfully).
     
  5. EruptionTyphlosion

    EruptionTyphlosion
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    Would have mentioned that, but,
     
  6. VeyronEB

    VeyronEB
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    Oh I missed that.

    Either way I don't really think it makes much sense to be official as mods do everything an official train probably ever would anyway.
     
  7. shannonstout7w

    shannonstout7w
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    Well I try and use the subway mod and it doesn't work for me. Go check out my other thread. https://www.beamng.com/threads/i-need-help-with-the-subway.52243/ If you could, please help me out. I have already tried uninstalling and reinstalling.
     
  8. Gavril T85

    Gavril T85
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    I agree, BeamNG.drive definitely needs more trains. Unfortunatley, the only few train mods released are outdated. (other than the Murphy Model B, but that's not really a train.)
     
    #8 Gavril T85, Feb 3, 2018
    Last edited: Feb 3, 2018
  9. shannonstout7w

    shannonstout7w
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    i didn't know that existed. imma try it out
     
  10. BuggattiVitesse1

    BuggattiVitesse1
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    someone used to be making a train years ago
     
  11. shannonstout7w

    shannonstout7w
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    I did not know that. Who was that?
     
  12. MilanKD

    MilanKD
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    *ahem* @chris_lucas *ahem*
     
  13. shannonstout7w

    shannonstout7w
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  14. Flippi 284

    Flippi 284
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    Hmmm
    I don’t know about a selectable train, but I think a train like the ones in Forza Horizon 3 and brick rigs would be cool. Just a simple prop that goes around the map. I think it is somewhat possible but I don’t think it’s something the devs would think about for a long long time if at all.
     
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  15. evolvedpikachu3

    evolvedpikachu3
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    yeah rn they have way more other important things on their hands
    --- Post updated ---
    well, if we get a modern train in beam, I think it would just be the engine for now, until there can be a system for coupling train cars. Although you could just stick the nodes together, but that would probably create some problems. Also, where would you get the model from? And the Jbeam gotta be made, too.
     
  16. Littleturdlet

    Littleturdlet
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    I'm not sure how they would do it but animated objects can't have collisions.
     
  17. YellowRusty

    YellowRusty
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    It could be something we see in the skybox ... and having empty railroad tracks would create some interesting driving/crashing opportunities.

    Actual, operable trains? That's probably something far off into the future... and even then it's likely to be a DLC.
     
  18. Flippi 284

    Flippi 284
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    As of now it cant. (And probably never will) buy hey they might surprise us.
     
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  19. Occam's Razer

    Occam's Razer
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    There is the streetcar that is included with Crash Junctions, though it's extremely tough to spawn correctly and can only work on that one map. And yeah, the Murphy isn't exactly satisfying to hit cars with.

    The current coupling system would work well enough for trains, I should imagine. And since we're talking about either devs or experienced modders, making the models and jbeams wouldn't be too big a deal.

    The thing with animated objects like that is that, in order to collide with JBeam objects, the animated object would need to be running at the same physics speed (2000 calculations per second), and would need to be composed of parts that are intelligible to the current physics (which is to say, nodes, beams, and triangles). Theoretically, the devs could ramp the physics speed way down, or include support for rigid bodies in JBeam, but the former would completely destroy the game, and the latter would probably complicate the physics and drag down processor speed.

    For it to be feasible, you'd still need most of the same stuff as with a drivable train.
     
  20. Flippi 284

    Flippi 284
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    So the only option is to make a selectable train. (Like how the subway can be selected from the vehicle selector)
     
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