I'd just like to point out in advance that these are all CAD data and not at all game-ready 3D models. If you converted them to triangles (the kind a game engine renders), the triangle count would probably be in the millions.
Almost half a million triangles for a simple trailer... if modeled properly, that thing would be less than 10,000, and have more deformation segments too.
yeah i get why it's bad I just didn't realize they had so many polies - - - Updated - - - anyway anyone got a nice car trailer model?