Particle generation?

Discussion in 'Ideas and Suggestions' started by oophus, Apr 2, 2013.

  1. oophus

    oophus
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    Will you guys add particles to add to the destruction of the cars and the environment?

    Like if you drift and snag your rear end against a concrete wall, would there be spawned bits of concrete to add to the visuals?
    What about bark for trees? Bits of asphalt for when you get a hard landing? etc?
     
  2. Flappyzor

    Flappyzor
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    Would be simular to the PhysX option in borderlands 2. But the problem with that is people would need much better computers to run something like that.

    For example my computer can run borderlands 2 perfectly but as soon as i turn the PhysX option on my game drops to about 25 FPS which just isnt good enough.
    But its not a bad idea it would probaly look amazing there would just have to be an option to turn it off and on.

    notbad.png
     
  3. MindEraser

    MindEraser
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    Torque3D supports PhysX, so I honestly don't see why not. Correct me if I'm wrong, but I think DiRT 3 used PhysX - would love to be able to make stuff like those Gymkhana smash blocks, that effect was spectacular in that game.
     
  4. oophus

    oophus
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    I'm not talking about destruction of elements to the degree of what Physix can offer. I'm talking about particle spawn events that triggers when/if a collision happens wit above X force.

    The same particle spawn system could be used to add scratch marks as texture sprites (with bump/normal maps for the visual effect) to walls and the asphalt for example within those collisions.

    Physix is nice for when you actually wants to break stuff off of geometry, and then let those pieces thumble around on the ground. But if thats too expensive considering that there are a lot of calculations going on with the Beam system already - having a normal particle spawn event would be a bit cheaper calculation wise.
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    This is already implemented, and it doesn't need or use PhysX :) It uses a lookup table to trigger the correct particle for every material interaction.
     
  6. ThingThing62

    ThingThing62
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    There are so many things already implemented into the game, We need to step up our game and come up with more stuff you HAVEN'T thought of yet ;)
     
  7. Kamil_

    Kamil_
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    What are the particles like?

    I know that with PhysX you can do a LOT of debris like wooden or concrete chunks and it doesn't really affect performance (on physx cards), they look awesome because it's not a 2d sprite that floats through the ground :)
     
  8. oophus

    oophus
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    Sweet!

    I'm guessing its been used for sparks and the likes also? ^^
     
  9. MindEraser

    MindEraser
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    I know, I was just incidentally mentioning it.
     
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