Oh i see, i don't think it's possible because the rumble strip are not material, it's a texture and i don't know how to recognize on wich texture you are driving
Looking/listening to a few rally games i realized the sound you have inside the car (stones bouncing and so on) is also used outside the car in those games, to get a held-together feel i guess. Could be nice to use or atleast blend that into the outside sound, might do some good for the overall feel of being connected to the road surface.
New update guys -Improved dirt sound (when driving on dirt) -Added deflated tire sound -Changed one of the crash sound (because it was cut at the end)
I'll add a setting to change the volume --- Post updated --- Just noticed that i already made a setting in the settings.json x) "EngineBeepSound": "true", "EngineBeepSoundVolume": "0.7", <-- Put a higher value (max 2 / min 0.1)
Damn man.. Tried it out just now and it is reaaally good. I realize the gravel sound on the outside might not match all the surfaces great, for example mud, but its just sooo good. Deflated tire sound too.
Just noticed that i already made a setting in the settings.json x) "EngineBeepSound": "true", "EngineBeepSoundVolume": "0.7", <-- Put a higher value (max 2) Thank you
Another suggestion while were at it. Squeaking brakes; old cars with bad brakes, and race cars can squeak when braking, no matter speed. Sport cars can have squeaking brakes from say 30 kmh down to 0 kmh. Well all cars can have squeaking brakes when coming close to a stop.