I gotta say that I love the new update. The additional parts and new car are a lot of fun to mess around with.
I love hearing Blackmill out of the blue like that. Wasn't expecting to hear it then suddenly its there.
I've got the early access, and I gotta say, it's pretty fun. Cars are a bit delicate, but the damage looks fairly realistic. Best of all, it's been made to the point where 24 vehicles can be simulated at once fairly smoothly on a mid-range PC (mine). I do however plan to get BNG, as it has alot of stuff I like too (open world, more cars, community content, ETC).
Why would you show up on the BeamNg forums and start arguing in NCG's way when you don't even own BeamNG.Drive?
Because it's an off topic thread about NCG, and it keeps being likened to GTA. And I'm not far away from purchasing BNG any way. I'm waiting for it to hit Steam Early Access.
But you don't own BeamNG right? It's a huge difference between BeamNG and NCG! BeamNG uses "smooth soft body physics" (SSB physics for short) which morphs smoothly using real world spring, stress etc. behaviors simulating 1000s of nodes and beams 2000 times a second. NCG uses "instant soft body physics" (ISB physics for short) which changes in the blink of an eye do to it not using real world spring, stress etc. behaviors. I'm sure the BeamNG devs could give a much more detailed description (they have many times here on the forums). P.S. excuse my attempt at naming the different types of soft body physics, there's not really any widely used names for them.
Potato has a good video here, it's a great way to demonstrate the difference. Here's an embed of Potato's video (got you beat Potato):