I've got the early access, and I gotta say, it's pretty fun. Cars are a bit delicate, but the damage looks fairly realistic. Best of all, it's been made to the point where 24 vehicles can be simulated at once fairly smoothly on a mid-range PC (mine). I do however plan to get BNG, as it has alot of stuff I like too (open world, more cars, community content, ETC).
Why would you show up on the BeamNg forums and start arguing in NCG's way when you don't even own BeamNG.Drive?
Because it's an off topic thread about NCG, and it keeps being likened to GTA. And I'm not far away from purchasing BNG any way. I'm waiting for it to hit Steam Early Access.
But you don't own BeamNG right? It's a huge difference between BeamNG and NCG! BeamNG uses "smooth soft body physics" (SSB physics for short) which morphs smoothly using real world spring, stress etc. behaviors simulating 1000s of nodes and beams 2000 times a second. NCG uses "instant soft body physics" (ISB physics for short) which changes in the blink of an eye do to it not using real world spring, stress etc. behaviors. I'm sure the BeamNG devs could give a much more detailed description (they have many times here on the forums). P.S. excuse my attempt at naming the different types of soft body physics, there's not really any widely used names for them.
Potato has a good video here, it's a great way to demonstrate the difference. Here's an embed of Potato's video (got you beat Potato):
Ah, but, in the end, Next Car Game still isn't GTA, and they both are not too far from the realm of realism. They both have some quirks, but BNG admittedly has les that make it unrealistic. On the other hand, it's still soft body, and it's still great. And, Potato, that is a good comparison. Definitely good for showing Next Car Game's quirks.
(if your talking about not far off from GTA iv, i apologize, and please notify me via pm, i will delete this post) not far off? BWAHAHAHAHAHAHAHAHAHAHAH, yeah no(excuse any failed editing, i honestly can't figure out how to do certain stuff in vegas, for example, show both video's at once (so bng on top, and ncg on bottom, or a split video)): now, looking at that, ncg isnt even CLOSE, to how it is, with the exact same conditions, so yeah, while the damage in NCG is most CERTAINLY VERY VERY VERY fun to mess around with, your statment on not being far off, is incorrect