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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    More progress on the air suspension :)

    Still I need to make the rear suspension actually stay together and add all of the required models.
    --- Post updated ---
    I've decided to abandon the idea of a 4 link in the Burnside, and instead I've softened the Springs a bit and I've added airbags just to help them and to lift the car up for driving position.
     
    • Like Like x 3
  2. Spiicy

    Spiicy
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    Started the plastic part of the bumper, its like done already.
    ALso I fixed all the panel gaps on the back, the front is already good :)
    ScreenShot2018-04-06at102525AM.png
    Its coming along really well, I just need to get the chrome part next. This is what it should look like when i'm done
    Audi-A7-8.jpg
     
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  3. DapperDan

    DapperDan
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    May 2, 2015
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    you could use the new air suspension as released in the new update
    you could also use my tutorial(though i'm not sure that it might still work) worth a try though
    https://www.beamng.com/threads/tutorial-how2make-airride-airlift-suspension.42570/#post-640464
    good luck
     
  4. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    I've decided to abandon the idea of a 4 link in the Burnside, and instead I've softened the Springs a bit and I've added airbags just to help them and
    I am using air suspension :D the problem is that the burnside special only has a leaf spring setup and there are no good spots to mount an axle from the barstow, so what I ended up doing was to use softer and lowered leaf springs along side of the airbags (simmilar to what you can see on some heavy duty pickups and vans). It limits it in therms of how low can I get it to go, but at least it is able to keep the car level when up and it is a tiny bit lower than a stock led sled in the down position.
     
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  5. Dean Wang

    Dean Wang
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    Blender4_6_20184_47_00PM.png Blender4_6_20184_23_19PM.png
    this is just the beginning
     
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  6. Spiicy

    Spiicy
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    Not to be rude, but your awfully slow XD, I mean you are just a beginner so I can't really judge you, when I was a beginner, I was probably that slow too.
     
  7. Dean Wang

    Dean Wang
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    yeah but im not a fan of low poly models lol
     
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  8. Raider

    Raider
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    • Like Like x 8
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  9. Re:Z_IA

    Re:Z_IA
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    A bit more modeling and outlining done for the Ibishu Aria kei car! (´◕ ◡ ◕`)
    Screenshot386.png Screenshot387.png
     
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  10. Sithhy™

    Sithhy™
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    How about Ibishu Rezia Kei Car? :p
     
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  11. Ghost187

    Ghost187
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    three months of work...
    screenshot_00001.png
    screenshot_00002.png
    screenshot_00006.png
    ...................................................... : : ...you'll soon see why ;)
    --- Post updated ---
    ...aaaand some work on the T90 mod:

    .............:::::::::::::...no normal maps......... ::::: .. ...vs........::::::. ."wip" normal maps
    screenshot_00076.png ....... screenshot_00077.png
    only cosmetic work left, mod coming soon.
     
    #16611 Ghost187, Apr 7, 2018
    Last edited: Apr 7, 2018
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  12. The Shotty

    The Shotty
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    untitled43.png
     
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    • Agree Agree x 2
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  13. Kueso

    Kueso
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    wow you make progress fast!
    OT:
    Workclock and my MegaPack is coming along swimmingly ;)
    20180406185810_1.jpg 20180406185817_1.jpg 20180406185916_1.jpg
     
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  14. workclock1©

    workclock1©
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    • Like Like x 3
  15. Kueso

    Kueso
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    well, hopefully ;)
    lol JK it is coming soon
     
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  16. adrian2013

    adrian2013
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    Pretty sweet, can we see a wire frame view?
     
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  17. Re:Z_IA

    Re:Z_IA
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    I think it would probably be kind of weird to name a car after my username, haha. :: ೖ(⑅σ̑ᴗσ̑)ೖ ::

    Ignore the front, it's reeeeeeeeeeeeallly bad right now. I'm likely going to end up just redoing the whole front end, as I have a better idea for the headlights, and there are just a lot of things wrong with it right now. (^-^*)
    Screenshot388.png Screenshot389.png Screenshot390.png Screenshot391.png

    Edit: Much better! (*^^*)
    Screenshot394.png
     
    #16617 Re:Z_IA, Apr 7, 2018
    Last edited: Apr 7, 2018
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  18. Sithhy™

    Sithhy™
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    "This... this is NOT okay"
     

    Attached Files:

    • Screenshot390.png
    • Agree Agree x 4
  19. Re:Z_IA

    Re:Z_IA
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    Ah... ahaha, I'm realizing now that I should have separated the doors after I finished the main body. Those are actually two separate parts, I just joined them temporarily to show the wireframe. they lined up nicely when I first made the doors, but I've since added and moved a couple edge loops on the body which is why it's like that.
    Screenshot392.png Screenshot393.png
    Shouldn't be too hard to fix though. (^^)
     
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  20. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    Feb 17, 2016
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    notalpina
    screenshot_00265.png screenshot_00264.png
     
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    • Informative Informative x 1
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