ok im back with more problem making skin, i already frustated with the materials.cs. like HOW THE HELL I'LL FIX THIS THING!!!, pls halp Pessima: skin slot { "pessima_skin_project02": { "information":{ "authors":"MillenniumJade", "name":"Project02", "value":1300, }, "slotType" : "paint_design", "skinName" : "project02", }, } } materials.cs singleton Material("pessima.skin.project02") { mapTo = "pessima.skin.project02"; overlayMap[2] = "vehicles/pessima/vmpessima/project02/pessima_skin_project02.dds"; diffuseMap[2] = "vehicles/pessima/pessima_c_alt.dds"; specularMap[2] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[2] = "vehicles/pessima/pessima_n.dds"; diffuseMap[1] = "vehicles/pessima/pessima_d_alt.dds"; specularMap[1] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[1] = "vehicles/pessima/pessima_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[0] = "vehicles/pessima/pessima_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; SBR4: skin slot { "pessima_skin_project02": { "information":{ "authors":"MillenniumJade", "name":"Project02", "value":1300, }, "slotType" : "paint_design", "skinName" : "project02", }, } } materials.cs singleton Material("sbr.skin.sbr_skin_projectai") { mapTo = "sbr.skin.sbr_skin_projectai"; overlayMap[2] = "vehicles/sbr/vmsbr/project a.i/sbr.skin.sbr_skin_projectai"; diffuseMap[2] = "vehicles/sbr/sbr_c.dds"; specularMap[2] = "vehicles/sbr/sbr_s.dds"; normalMap[2] = "vehicles/sbr/sbr_n.dds"; diffuseMap[1] = "vehicles/sbr/sbr_d.dds"; specularMap[1] = "vehicles/sbr/sbr_s.dds"; normalMap[1] = "vehicles/sbr/sbr_n.dds"c diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sbr/sbr_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; specularColor[0] = "1 1 1 1"; specularColor[1] = "1 1 1 1"; specularColor[2] = "1 1 1 1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };
What's the matter with them? EDIT - Got it: skinName in the jbeam code is not correct. Should be globalSkin. Also, mismatched globalSkin and material name in the second one (SBR4).
i realize that i put the wrong jbeam file sbr jbeam file: { "sbr.skin.sbr_skin_projectai": { "information":{ "authors":"MillenniumJade", "name":"Project A.I", "value":1300, }, "slotType" : "paint_design", "globalSkin" : "sbr.skin.sbr_skin_projectai", }, } } --- Post updated --- btw still doesnt work for me tho for the pessima, @Nadeox1 PLEASE HELP!!!!