Better driving physics, and saving settings

Discussion in 'Ideas and Suggestions' started by windowpuncher, Aug 9, 2013.

  1. Bubbleawsome

    Bubbleawsome
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    Ah. I assume you mean the BLCK to 100? Whenever you upgrade feel free to send me that machine. :p So many people just throw them out.
     
  2. IdealyMe

    IdealyMe
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    I've seen some youtube gamers trying to drive the car with a keyboard but yeah it kept sliding and the problem is that the grip/traction controls are not yet put in but yes it is very early and I want to buy it next year. Or I don't know.
     
  3. Ranting Yoof

    Ranting Yoof
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    I opened this thread with thoughts much like the person who made the first post and have come to the end with a somewhat changed mind.

    I've always been interested in crash physics. I've tended to tinker with settings in other games to make my own "modifications" (i.e. in Carmageddon Carpocalypse Now I arranged for cars to snap in two from front to back and side to side much easier...why not eh?)...but I've always craved proper soft-body physics.

    Having read through most of it in detail (and skimmed over other bits), I've come to the following conclusions...


    • I really, really need to practice with the super car after seeing that Youtube video of someone driving around the track using the keyboard! I feel ashamed at how rubbish I am.
    • My computer, which was super-fan-dabby-dozy powerful when I got it about 6 years ago, is probably not doing anything to enhance the experience of driving (settings on low, not full screen, FPS rate between 15 and 25!)
    • I need to download some of the new environments that are mentioned (East Coast USA sounds very good)
    • My new computer, which I should be getting soon, which I've specifically requested to be all-singing and all-dancing and able to easily withstand all of games in my Steam list with the settings cranked up to 11 (in anticipation of GTA5 release for PC and Carmageddon Reincarnation!), will make this game more playable and controllable for me

    I can't remember what the cars are called (but I do like their names!), but the small 1.5 turbo hatchback is my favourite. It is the easiest to control given my set-up and I find that I can do at least three or four corners before scattering it over the landscape. Again, much improvement in driving skills needed!

    Every time I get doubts as to whether the physics are obeying real life, something happens that makes me think "oh yeah, I've seen that happen in real life!"

    For example, I managed to spin out the pick up truck whilst going at high speed. After spinning 180 and kind of collecting it, I decided to spin the truck back around another 180, rotating the same way.

    "What could go wrong?!" I thought.

    Oh, well maybe the tyres on that side will dig in and grip whilst all of the weight is being transferred that way and because it's a pick up it has relatively soft suspension and ooooh dear I've just rolled the truck twice.

    I am also very used to flying over jumps in games and landing flawlessly and feeling like a demon. Flying over a moderate hill at speed in the pick up truck, I expected the same, so I was (happily) surprised when the front and rear bumpers were torn off and the front tyre was snapped underneath the car, and for some reason I couldn't continue. :cool:

    The physics in this game are revolutionary, and after reading this thread I've become determined to do a lap of the race track in each car without spinning once, to demonstrate that I'm not a sap who relies on unrealistic physics in other driving games to feel good! :p
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    That will be included content for all alpha owners (which of course you are) in a future update.
     
  5. Ranting Yoof

    Ranting Yoof
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    Excellent. I am glad to be part of a hopefully helpful group of people as an alpha "tester", even if most of my tests simply involve crashing rather than testing the proper driving physics. :D
     
  6. kruleworld

    kruleworld
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    If you're playing with a keyboard, you have no choice. acceleration is either on or off.
     
  7. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Actually, there's smoothing on the gas and brake, so if you tap with the keyboard you can approximate a halfway value. But you really shouldn't be playing a driving simulator with a keyboard.
     
  8. atledreier

    atledreier
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    In real life you could EASILY do even a pretty quick lap in the modeled cars with no fear of spinning whatsoever. How is it realistic that you have to put in an effort to keep the car on the road? Do you do that in real life?
    The physics approach usen in this game is incredible in some areas, but severly lacking in others. There's no other way to put it. I've been driving cars for many years, I regularly take my car to track and I've NEVER had to conciously concentrate on keeping the car on the road or track, except maybe the first time ever behind a steeringwheel when I was 16.
     
  9. Wallman_91

    Wallman_91
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    Do you really jerk the cars around the same way you do ingame? If you drive them carefully with a steeringwheel you can go quite fast and the car wont be as nervous. Sometimes its hard to see and feel how fast and how close to the limit you are actually driving in this game.

    Of course you wont spin out as easy in real life, you can feel what the car is doing before you can see it and can correct the car much faster than in the game. :)
     
  10. atledreier

    atledreier
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    I drive with a good steeringwheel, and if I drive the car like I drive my own car it goes on straight. There is a huge discrepancy between how much the wheel needs to turn in the game and in real life. Speed is hard to judge, which is why I use triple screens and as realistic a Field of View as I can in any sim. I can drive other simulators fine without force feedback.

    Also, I think we won't see force feedback in any real sense in this game for a long time since the tire physics are so fundamentall flawed it makes anything like real forces unattainable.

    Also, other sims with round wheels (on the cars that is) behave fundamentally different, and are much more realistic in the way they behave. Now, don't get me wrong, this game simulates a soft body on rubber blocks exceptionally well, it's just not what a car is....
     
  11. Brock_Boyy

    Brock_Boyy
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    The Truth Has been SPOKEN! :D

    - - - Updated - - -

    The Truth Has been SPOKEN! :D
     
  12. TNOMCat

    TNOMCat
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    Does the game simulate a tire tread and the rubber with its properties against the uneven surface of tarmac? Or is this all compensated by a simple friction value between the perfectly smooth tire and the perfectly smooth road?
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Friction value
     
  14. Ranting Yoof

    Ranting Yoof
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    Using keyboard I find it near enough impossible to do a lap in the Bolide (sports car?)...but as been said, to properly experience the realistic physics you would need a steering wheel and pedals at the very minimum.

    It doesn't fuss me personally that much anyway...the small hatchback in 1.5 turbo rally mode is lively and fun and I can keep that going more or less without spinning.

    Perhaps if there were ever an AWD GT car or something I might dabble with higher powered cars again, but until then, I'll keep on trying to take various corners flat in the little hatchback without disintegrating into the wilderness.
     
  15. mustang

    mustang
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    listen... the game isn`t realistic! but its the most realistic so far! for instance in head on collision or high speed collision in another cars side or front, the cars get stuck into each other and the damage doesent look realistic. its ok when driving into a wall, but not into each other.i tried a super fast vehicle to ram into a parked vehicle into its side, its just drived trough the car With just a little damage! it was very fast! still... shouldent it be crushed like a bug? it didnt the parked vehicle could just drive away wit ha damaged door...:(.
     
  16. logoster

    logoster
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    you broke something, its fine for me, and i have a cheapo steering wheel, from a no-name brand, and it's exactly how i would expect it to be, if these we're real car's, also, you can't drive a supercar like you do you're own car, ITS A FREAKING SUPERCAR, and, not only that, but the bolide is RWD, from the 80's (so no launch control, traction control, cruise control or anything like that) so of course it's going to be a bit hard to drive, so no, you either broke something, or you have no idea what the hell you're talking about

    - - - Updated - - -


    incorrect, this game is extremely realistic, what vehicles are you using to drive into each other, as its fine for me
     
  17. ErikSW

    ErikSW
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    No offence logoster but your ego has grown

    and you replied to a post that was several months old

    ...and I also have the problem with broken collision when crashing any two cars together, they get stuck in eachother and stuff... But I think gabester said somewhere that it would be improved/fixed in the race update.
     
  18. Chernobyl

    Chernobyl
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    All I'm going to say is think before you speak...
     
  19. Budnytrain

    Budnytrain
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    Thank god someone agrees, your ego is outstanding, I mean honestly, I love BeamNG as much as the next person but you blindly, even fanboyingly (that's definitely not a word) defend it as though it is the best thing in the entire world and there is nothing wrong with it. You said that the person a couple of posts up has no idea what he's talking about. I'd have to apply to that to you instead, you completely dismiss people if they say something even remotely negative about this game. It's really annoying, maybe it's just me but I think you need to change the way you post.

    Sorry bout the off-topic.
     
  20. SixSixSevenSeven

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    The devs are aware of it, but it isnt planned for race update (unless it just happens to slip in early)
     
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