1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. D-Troxx

    D-Troxx
    Expand Collapse

    Joined:
    Oct 4, 2013
    Messages:
    1,321
    colors
    screenshot_00275.png screenshot_00276.png screenshot_00272.png screenshot_00273.png screenshot_00274.png
     
    • Like Like x 19
    • Agree Agree x 3
  2. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547

    And all of the inner bed triangles done, so for today I'm done with modding, let's at least check what I have to do for school for tomorrow :p
     
    • Like Like x 5
  3. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,797
    h
    ok.png
     
    • Like Like x 8
    • Agree Agree x 2
  4. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547
    It is still way too similar to the stock pessima, maybe shorten the overhang a bit and turn it into a full hatchback like the 1st gen Renault Megane.
     
    • Agree Agree x 7
    • Informative Informative x 1
  5. Dragos

    Dragos
    Expand Collapse

    Joined:
    May 13, 2017
    Messages:
    581
  6. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    Could be a liftback. Plenty of japanese sedans of that era had a liftback variant.
     
    • Agree Agree x 2
    • Like Like x 1
  7. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    *slaps*

    (get it because its hit me up?...)
    ((yes i do want the color gauges :p)
     
    • Like Like x 2
  8. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,960
    • Agree Agree x 3
  9. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,797
    I guess it looks ok right now.
    screenshot_00618.png screenshot_00619.png
    screenshot_00620.png screenshot_00621.png
    --- Post updated ---
    Can anyone take a guess?
    screenshot_00622.png
     
    • Like Like x 8
  10. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    • Like Like x 1
  11. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,797
    Not quite...
    screenshot_00623.png
     
    • Like Like x 2
  12. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    • Like Like x 2
  13. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,797
    Yes!
    Also I just fixed the shitty look. It took 30 seconds, and i'm insanely happy on what I have done! I have never made a map before this!
    screenshot_00624.png
    I just don't know how to make the lights light up
     
    • Like Like x 1
  14. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    in the material editor i think there's a glow option. if not there are splotlights too i think, in the object editor and the other tab on the top of the thingy where it shows the objects in your map
     
    • Like Like x 1
  15. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,797
    I found the glow option, and the emit option, but it really does not emit any light
    screenshot_00626.png
     
    • Like Like x 1
    • Informative Informative x 1
  16. losr

    losr
    Expand Collapse
    Banned

    Joined:
    Sep 16, 2016
    Messages:
    157

    ok
    --- Post updated ---

    wip skinnable t-series
     
    #16796 losr, Apr 17, 2018
    Last edited: Apr 17, 2018
    • Like Like x 10
    • Agree Agree x 5
  17. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,547

    Doing Jbeam on paper? Why not?
    This is what happens when I have to sit and wait for that dumb polish lesson to end finally, might as well do some maths on the anti spike beams for the tailgate for the Burnside Ute.
     
    • Like Like x 8
    • Agree Agree x 1
    • Informative Informative x 1
  18. needforsuv

    needforsuv
    Expand Collapse

    Joined:
    Nov 17, 2015
    Messages:
    454
    Nothing... I just adapted the jbeam to global wheels... (~V 0.7 was when I did that... OH and I made the spinners non colliding)
    EM...

    INCEPTION
    For it to work on something with non global wheel (semi, pigeon, citybus, etc) you need to offset the nodes from center of the wheel. I thought it would break but NOPE works just fine (I just attached the spinners to one of the wheels I made for the semi, ported to the flatbus which I adapted for the citybus)
    Code:
    "spinwheel_F_R16": {
        "information":{
            "authors":"Dummiesman",
            "name":"Custom 16x7 Front Spinners",
        }
        "slotType" : "wheel_F_5",
        "slots": [
            ["type", "default", "description"]
            ["tire_F_16x7","tire_F_215_55_16_sport", "Front Tires"],
        ],
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             //temp wheels
             ["_00BX_SPINNERRRIM", ["wheel_FR","wheelhub_FR"], [], {"pos":{"x":-0.47925, "y":0.00, "z":0.0}, "rot":{"x":40, "y":0, "z":180}, "scale":{"x":0.3, "y":0.28, "z":0.28}}],
             ["_00BX_SPINNERRRIM", ["wheel_FL","wheelhub_FL"], [], {"pos":{"x": 0.47925, "y":0.0, "z":0.0}, "rot":{"x":40, "y":0, "z":0}, "scale":{"x":0.3, "y":0.28, "z":0.28}}],
          
             ["_00BX_SPINNERR", ["spinnerFR"], [], {"pos":{"x":-0.47925, "y":0.0, "z":0.0}, "rot":{"x":40, "y":0, "z":180}, "scale":{"x":0.3, "y":0.28, "z":0.28}}],
             ["_00BX_SPINNERR", ["spinnerFL"], [], {"pos":{"x": 0.47925, "y":0.0, "z":0.0}, "rot":{"x":40, "y":0, "z":0}, "scale":{"x":0.3, "y":0.28, "z":0.28}}],
          
        ],
        "nodes": [
             ["id", "posX", "posY", "posZ"],
             {"collision":true},
             {"selfCollision":true}
             //front wheels
             {"nodeWeight":5.0},
             {"nodeMaterial":"|NM_METAL"},
            {"chemEnergy":200,"burnRate":0.5,"flashPoint":300,"smokePoint":200,"selfIgnition":0,"specHeat":1},
             {"frictionCoef":0.5},
            {"group":"wheelhub_FR"},
            ["fw1r", -0.33, 0.0, 0.0],
            {"group":"wheelhub_FR"},
            ["fw1rr", -0.60, 0.0, 0.0],
            {"group":"wheelhub_FL"},
            ["fw1l", 0.33, 0.0, 0.0],
            {"group":"wheelhub_FL"},
            ["fw1ll", 0.60, 0.0, 0.0],
             {"selfCollision":false}
    
             {"group":"spinnerFL"},
             {"nodeWeight":2.6},
    
             ["sflt", 0.6, 0.0, 0.2],     
             ["sflb", 0.6, 0.0, -0.2],
             ["sfll",    0.6,    0.2,    0.0],
             ["sflr",    0.6,    -0.2,    0.0],
             {"group":"spinnerFR"},
             ["sfrt", -0.6, 0.0, 0.2],     
             ["sfrb", -0.6, 0.0, -0.2],
             ["sfrl",    -0.6,    0.2,    0.0],
             ["sfrr",    -0.6,    -0.2,    0.0], 
    
                {"chemEnergy":false,"burnRate":false,"flashPoint":false,"smokePoint":false,"selfIgnition":false,"specHeat":false},
             {"group":""},
        ],
    
    //spinner thrusters
    "thrusters": [   
         ["id1:", "id2:"],
        {"factor": 10},
        {"thrustLimit": 10},
        {"control": "G"},
      
        ["sflt", "sflr"],     
        ["sfrt", "sfrr"],
    
        {"control": "T"}, 
        ["sflt", "sfll"],     
        ["sfrt", "sfrl"], 
    ]
        "beams": [
              ["id1:", "id2:"],
              {"beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
              {"breakGroup":""},
                {"beamDeform":675000,"beamStrength":3600000},
                {"beamSpring":801000,"beamDamp":6},
              //front wheel
              ["fw1r","fw1rr"],
              ["fw1l","fw1ll"],
             //spinner left
              {"beamDeform":675000,"beamStrength":"FLT_MAX"},       
              ["sfll","fw1l"],
              ["sflb","fw1l"],
              ["sflr","fw1l"],
              ["sflt","fw1l"],
    
              ["sfll","fw1ll"],
              ["sflt","fw1ll"],
              ["sflb","fw1ll"],
            
              ["sflt","sflb"],
              ["sfll","sflr"],
            
              ["sflt","sflr"],
              ["sflt","sfll"],
              ["sflb","sflr"],
              ["sflb","sfll"],
            
              //spinner right
              ["sfrl","fw1r"],
              ["sfrb","fw1r"],
              ["sfrr","fw1r"],
              ["sfrt","fw1r"],
    
              ["sfrl","fw1rr"],
              ["sfrt","fw1rr"],
              ["sfrb","fw1rr"],
            
              ["sfrt","sfrb"],
              ["sfrl","sfrr"],
            
              ["sfrt","sfrr"],
              ["sfrt","sfrl"],
              ["sfrb","sfrr"],
              ["sfrb","sfrl"],
    
              {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
        ],
        "pressureWheels": [
            ["name","hubGroup","group","node1:","node2:","nodeS","nodeArm:","wheelDir"],
            {"disableMeshBreaking":true,"disableHubMeshBreaking":true,"enableHubcaps":false,"hasTire":false},
                //general settings
            {"hubRadius":0.215},
            {"wheelOffset":-0.015},
            {"hubWidth":0.215},
            {"numRays":16},
              
                //hub options
            {"hubTreadBeamSpring":1051000, "hubTreadBeamDamp":10},
            {"hubPeripheryBeamSpring":1051000, "hubPeripheryBeamDamp":10},
            {"hubSideBeamSpring":1501000, "hubSideBeamDamp":10},
            {"hubNodeWeight":0.40},
            {"hubNodeMaterial":"|NM_METAL"},
            {"hubFrictionCoef":0.5},
            {"hubBeamDeform":686000, "hubBeamStrength":760000},
              
    
    
        ],
        "triangles": [
                ["id1:","id2:","id3:"],
        ],
    }
    
    It does help that I use my own tires with them so I have more control over the overall behaviour.
     
    #16798 needforsuv, Apr 17, 2018
    Last edited: Apr 17, 2018
    • Like Like x 2
  19. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,960
    first mod i made in blender
    2018-04-17.png
     
  20. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    but it's literally just the fullsize pushbar slapped on the sunburst
    I can tell that just by looking at it, not to mention that the blender file isn't even saved so you basically just imported it
     
    • Agree Agree x 9
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice