quality testing. need to redo the tub it seems. its way too strong. Hood will be revised but I will do that later
ah, what a wonderful way to start the day!... ...With texture issues :\ (anyone know why the texture for the road seems semi-invisible?) and the second it gets to the mountain mesh it disappears entirely!
does it have to be fully above it? because it works perfectly fine (not invisible) with some materials, but not others... (other material, road2lane, i belive)
Edge of the map will need to be mesh road and properly textured I believe. (correct me if I am wrong )
either way though, no matter where i put this road it seems to be invisible?... at this point i will just chalk it up to a broken texture somehow... --- Post updated --- (i have no idea what the heck i'm doing at this point... highways are hard )
well, this was going to be the entrance to BeamVegas, a new city based of Las Vegas... ...until i realized that all of the city buildings i was going to use were one giant object... riperoni.
Using a level script. My levels, from VR_City and up, have that. It's the 'mainLevel.lua' file in the main folder of the level. Feel free to re-use that (may need to edit to fit your needs)
just found this... fnrdhgbfsegdhfgdhgdhjfghdgh g im done. alright so i've found the object that those barriers correspond to (thank god for the flooded WCUSA map!), time to see if i can fix this... before i find anything else broken. --- Post updated --- ...Aaaand now i know what beam looks like when you have two instances of it open!... ...cool? and somehow solid FPS in both games... cool! *a few minutes of copy-pasting data later* ...but on the bright side, the fence is back! i've never been so happy to hit a guardrail in all my life!