1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,434
    quality content. (not nessisarily for BeamNG)
    3.png 4.png GTA300ZXZ31.png
     
    • Agree Agree x 22
    • Like Like x 4
    • Informative Informative x 1
  2. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,055
    quality testing.
    screenshot_02746.png
    need to redo the tub it seems.
    its way too strong.
    Hood will be revised but I will do that later
     
    • Like Like x 13
    • Agree Agree x 1
    • Informative Informative x 1
  3. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    ah, what a wonderful way to start the day!...
    upload_2018-4-22_8-35-13.png
    ...With texture issues :\

    (anyone know why the texture for the road seems semi-invisible?)

    and the second it gets to the mountain mesh it disappears entirely!
    upload_2018-4-22_8-36-27.png
     
    • Like Like x 3
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    It look like it is simply going under the mountain mesh. Move it up.
     
    • Like Like x 1
    • Agree Agree x 1
  5. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    does it have to be fully above it? because it works perfectly fine (not invisible) with some materials, but not others...

    (other material, road2lane, i belive)
     

    Attached Files:

    • upload_2018-4-22_8-57-2.png
    • Agree Agree x 1
  6. corvette81

    corvette81
    Expand Collapse

    Joined:
    Oct 17, 2012
    Messages:
    428
    Edge of the map will need to be mesh road and properly textured I believe. (correct me if I am wrong :) )
     
    • Agree Agree x 2
    • Informative Informative x 1
  7. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    either way though, no matter where i put this road it seems to be invisible?...
    upload_2018-4-22_9-15-11.png
    upload_2018-4-22_9-15-25.png

    at this point i will just chalk it up to a broken texture somehow...
    --- Post updated ---
    :rolleyes:
    upload_2018-4-22_10-22-52.png

    (i have no idea what the heck i'm doing at this point... highways are hard :p )
     
    • Agree Agree x 2
    • Informative Informative x 1
  8. Peter Beamo

    Peter Beamo
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    3,202
    screenshot_00937.png
     
    • Informative Informative x 3
  9. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    well, this was going to be the entrance to BeamVegas, a new city based of Las Vegas...

    ...until i realized that all of the city buildings i was going to use were one giant object...

    riperoni.
     
    • Like Like x 3
  10. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
    How does it feel to destroy something you've worked so hard on?:rolleyes:
    I find it amusing:
    screenshot_00922.png screenshot_00948.png screenshot_00935.png
     
    • Like Like x 1
  11. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    how does one go about making the lights turn on at night and off at day?

    upload_2018-4-22_11-42-59.png
     
    • Agree Agree x 1
  12. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Using a level script.
    My levels, from VR_City and up, have that. It's the 'mainLevel.lua' file in the main folder of the level. Feel free to re-use that (may need to edit to fit your needs)
     
    • Like Like x 4
  13. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    Alright, thank you so much! :D
     
    • Like Like x 1
  14. killstreak451

    killstreak451
    Expand Collapse

    Joined:
    Dec 28, 2015
    Messages:
    1,856

    rip silvia
    nice model by the way\
    you should ask others to borrow there building models
     
  15. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    just found this...


    fnrdhgbfsegdhfgdhgdhjfghdgh g

    im done.

    alright so i've found the object that those barriers correspond to (thank god for the flooded WCUSA map!), time to see if i can fix this... before i find anything else broken.
    --- Post updated ---
    ...Aaaand now i know what beam looks like when you have two instances of it open!...
    upload_2018-4-22_12-58-43.png
    ...cool?

    and somehow solid FPS in both games... cool!
    upload_2018-4-22_13-1-10.png

    *a few minutes of copy-pasting data later*

    ...but on the bright side, the fence is back!



    i've never been so happy to hit a guardrail in all my life!
     
    #16875 Acrain7, Apr 22, 2018
    Last edited: Apr 22, 2018
    • Agree Agree x 4
    • Like Like x 2
    • Informative Informative x 1
  16. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,347
    ch4.png
    rrr
     
    • Like Like x 19
    • Agree Agree x 5
    • Informative Informative x 2
  17. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    PoorPeopleButTheyHaveSolarPannelTown is now complete! :D
     
    • Like Like x 10
    • Agree Agree x 1
  18. TheDiamondLord8

    TheDiamondLord8
    Expand Collapse

    Joined:
    Jan 2, 2017
    Messages:
    1,988
    Are you going to pave that with a road or dirt path. (it appears to have a dirt path, am I correct?)
     
    • Like Like x 1
  19. Dragos

    Dragos
    Expand Collapse

    Joined:
    May 13, 2017
    Messages:
    581
    Nice!
     
    • Like Like x 1
  20. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    upload_2018-4-23_5-2-36.png
    I've become somewhat of a better modeler
     
    • Like Like x 3
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice