Outdated BeamNG.horizon

Discussion in 'Terrains, Levels, Maps' started by AshtheticPFX, Jan 7, 2018.

?

What would you guys want from this mod in future?

  1. Continue it

    82.3%
  2. Restart it and make it better

    15.4%
  3. Let someone else make it

    1.3%
  4. EW. Do not do anything about this map

    1.0%
  1. Spiicy

    Spiicy
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    oof, rip this map, Why did you not port the orig map?
    oh it was like 25gb right
     
  2. AshtheticPFX

    AshtheticPFX
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    BeamNG.horizon uses models from the actual game and is an exact recreation of the Horizon 3 map. Full release coming later today
    --- Post updated ---
    No. Because you cannot extract the OV map.
    --- Post updated ---
    OG
     
  3. AshtheticPFX

    AshtheticPFX
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    We back again? Yes. Yes we are. Expect the map later this year, development started again.
    BeamNGHorizonBackIP.png
    --- Post updated ---
    incase you didnt realise, that was an april fools joke :p
    --- Post updated ---
    Teaser Trailer 2: Out Now!
     
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  4. Evandman12345

    Evandman12345
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    Banned

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    Very funny also what will you have to delag the game
     
  5. AshtheticPFX

    AshtheticPFX
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    I may have have to reduce the maps rendering distance or it may run smoothly. I’m not too sure yet, so I will need to look near the end of development
     
  6. AshtheticPFX

    AshtheticPFX
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    New daily update post
     
  7. rureddy1

    rureddy1
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    i love it
     
    #67 rureddy1, Apr 25, 2018
    Last edited: Apr 25, 2018
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  8. AshtheticPFX

    AshtheticPFX
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    good.
     
  9. BryceCharters

    BryceCharters
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    I am really excited for this map! How accurate will it be to the real FH3 map? Will it have the whole city with buildings from the game? Also, here's an idea: maybe you could create the Hot Wheels section with the track builder that was added to the game in the latest update.
     
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  10. Sithhy™

    Sithhy™
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    • Agree Agree x 3
  11. AshtheticPFX

    AshtheticPFX
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    I will not be using the Track Builder (not this point at least). It will contain buildings, not from the game, but recreated using the game including video footage, measurements and screenshots.
    --- Post updated ---
    I am about to stream some development: twitch.tv/devilisticjosh
    I also just released the BeamNG.horizon license plate made by @Kampfansage.
     
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  12. AshtheticPFX

    AshtheticPFX
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    Daily Posts are BACK!
     
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  13. AshtheticPFX

    AshtheticPFX
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    Poster.png
     
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  14. AshtheticPFX

    AshtheticPFX
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    Just a small update, remember to keep an eye out for the stream tomorrow. All trailers shown will be posted to my YouTube channel afterwards, however to see it live, head to https://www.twitch.tv/devilisticjosh tomorrow! (Approx. show time: 20 minutes)
     
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  15. AshtheticPFX

    AshtheticPFX
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  16. BeamCarHomeTrade

    BeamCarHomeTrade
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    import .modelbin buildings using 3dsimED3 and export 2 blender
     
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  17. AshtheticPFX

    AshtheticPFX
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    Will give this a go. Hope it works.
     
  18. falefee

    falefee
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    Even if it is possible to get models, the map cannot be ripped like Burnout Paradise. The maps assets in its entirety is 25GB, and not even you have the RAM to handle that nor does the average BeamNG player.

    What I would do is completely finish YOUR version of the map, and add assets as the last thing, so you know how much RAM you have spared and stuff.
     
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  19. AshtheticPFX

    AshtheticPFX
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    Possibly, I could even try making my own models of the game's buildings and such.... then again I am terrible at modelling so... idefk
     
  20. AshtheticPFX

    AshtheticPFX
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