Honestly, I think that that looks really cool just like it is and would make a great addition to the game.
Oh, I know their matcaps, that's just a lot of detail! I did not look that well at first, but now I can see that its not whatever I said before
------------------PROGRESS----------------------- Both V8, and stock wheels are adjusted a bit narrower to match the wheels that cars from the 40s used I made wheels for the V8 version This was originally supposed to be the wheels for the V8 however the wheels didn't look like wheels from 1940s but from the 70s or 60s **Confirmed by Driv3r1142** So i'll save this wheel for my Stryder Kiwi or Stryder Prostreet Added white tire wall on the stock wheels too Radiator Motor, Fan, Flywheel, V8 Wheels, Stock Wheels, V8 Paint job, V8 Generator, and Enginebay Compents are fully textured. So yea, the model is completely finished and ready for ingame progress
The JBeam is still a WIP. Parts clip in collisions, there's some spiking going on in a few places that I need to sort out, but otherwise it's coming along ok. I also need to tune the deformation some, though it'll be a bit tricky since this isn't quite like contemporary cars of the decade. I believe this will weigh in around as much as a 40s Cadillac when its all said and done, possibly a bit more. Definitely won't be a quick car with either a V8 or an i4, but it will definitely go places. Ride quality will be comparable to a Burnside, but with a solid front axle instead of independent suspension. atv_123 has also helped on this project, helping to make the front solid axle ride the way it does. Now I just need to fix the rear in terms of stabilizing the ride when going over rough terrain, but otherwise it's coming along well. I'll focus on adding more stuff in-game here later tonight or tomorrow (I'm working on some other things right now including an update for the Vendetta,) so I'll have some progress to show soon.
This is a very nice looking 1940's car. Never seen one like this in BeamNG.Drive, I hope this is finished soon.
Like I said in page 9, "No Betas, only official releases. When it's ready it's ready" I hope this is clear to everyone. Have some patience will ya?
No, there isn't a second set of UVs for skins yet, and idk if I will add skins UVs in for Atlas yet or not. I will be back to JBeaming this today hopefully, we'll see. I've been busy, unable to focus in free time, and tired, though today may be a bit different in that I can actually work on stuff.