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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. Jalkku

    Jalkku
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    That's extremely neat! :) May I ask, is that landscape further back just a picture or a low poly horizon or is the map actually that big?
     
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  2. djmengu

    djmengu
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    Still some kind of ghosts driving cars in beamng, hope they will add at least a character on the driver seat.
     
  3. Davidbc

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    Maybe they can add something like in GTA IV, a character that reacts with crashes and turns when inside a car and a character with ragdoll physics when outside.
     
  4. Potato

    Potato
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    Whoa, did the pole on that sign deform to the front of the truck? If it Did, DAYUM!:cool:
     
  5. LJFHutch

    LJFHutch
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    BeamNG Team

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    It's all map, though in that terrain the distant stuff isn't as detailed as the track.
     
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  6. kmanmx

    kmanmx
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    Is that a realistic amount of damage on the truck ? I don't really know how easy those poles bend or how much they do damage cars if hit.
     
  7. Lawrs91

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    There are some different types of pole types around the world but on average you should just get a pretty dented bumper, cracked headlight/grille (depending on where you hit) and a small dent in the hood. Those poles aren't anything special so they bend easily, but so does the sheet metal on cars
     
  8. adanny17

    adanny17
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    Random question, but will there be things like telephone poles and lamp posts in-game? Stupid question, I know, but just wondering.
     
  9. Lawrs91

    Lawrs91
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    Seeing that they are going for realism, most likely.
     
  10. adanny17

    adanny17
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    Eh, probably. Thanks for not calling me an idiot. 'preciate it.
     
  11. Lawrs91

    Lawrs91
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    Oh you know, any time someone suggests a feature for realism Gabe comes and posts "already planned" almost every time, so simple things like that will almost guaranteed be planned
     
  12. Jalkku

    Jalkku
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    Ok, that's one big map then! Stuff is looking great as always, keep up the good work! :)
     
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  13. Lawrs91

    Lawrs91
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    I assume the flying trees in the background right next to the sign are gonna be fixed?
     
  14. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    That's some strange LOD/imposter behavior - they only show up that way when they're really far away. And yes, it'll be fixed
     
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  15. moosedks

    moosedks
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    there is no way my pc is going to be able to run this lmao
     
  16. machine

    machine
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    AWESOME! blahblahblah
     
  17. SavageSam205

    SavageSam205
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    I read somewhere on this website that BeamNG will give better FPS than RoR, due to the scripting/engine. Not sure if you play RoR, but if your pc can handle that I guess it can handle BeamNG too :)
     
  18. Potato

    Potato
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    Ya, me too. It really sucks getting so excited for this game then just thinking, "Oh, wait, my crappy computer would never get good fps in this". :p
     
  19. Davidbc

    Davidbc
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    I'm afraid you have plenty of time to upgrade your computer before it gets released xD
     
  20. logoster

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    i read that somewhere to, i think even one of the devs were the ones to post it
     
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