Any "progress" to share on the anticipated Wilman or Cohens? Super happy with what's out and in fact fine without them but just asking based off some of the annoying posts I see in the other monster threads
27 is on CRD 2.0, which, for the occasion, was renamed as "Custom" to underpin two variants of the previous CRD Digger.
Pretty simple, but even in real life, GD used a custom chassis, so current GD body on "classic" CRD 1.0 won't fit. Cab area is quite different.
Files were taken down due to an error that will be corrected and reuploaded (not tonight) if I recall correctly from what F2YS said.
Didn't download the update yet, can already tell by @gameboy3800's video that it's awesome! Have to try it out for myself...once I complete my religion homework that's due on May 7th that I forgot to finish beforehand... By the way, I don't know if this is possible to make/add at the current development state that BeamNG/the mod itself is in, but would it be possible to include breakable planetaries/differentials and driveshafts*? For some reason I find it fun to drive around with certain wheels locked up/not spinning. *I know, we already have breakable drive shafts for when the suspension goes out of wack, but there are some instances when driveshafts fail without breaking the suspension. I believe Hot Wheels's race in World Finals 8 and Lucas Oil Crusader's race in World Finals 14 are some examples.
Would it be possible to increase the redline/rev limiter on the engine? With the custom sounds that are located on the public forum (iForgot who made them), I feel the stock rev limiter is a bit too low. As far as the transmission itself, I could probably tune it to be more realistic, but in my opinion I feel like 1st gear is a bit long...or 2nd is too short....whichever one it is, I don’t know for sure. It could be me for all I know...lol