Cool fact: the rear wheels are not aligned, due to the suspension the car uses, heres a magazine ad from my country, around 1966-67
the front is also not aligned due to the steering system, which evens it out. But that s just what I read. --- Post updated --- Really cool old magazine, my dad has a few of them for my mums car a Jaguar XJS v12. Might make it someday.
I've edited the classic to stop it from being absurdly wide it uses the new seat and chassis (much like the old one but thinner) after doing the powertrain (probably electric powered) and final baking I should be able to start jbeam. Important note: Unless told otherwise I will put racing skins on only the race version. --- Post updated --- Also got rid of the tacky side exaust
It's great that you're starting to jbeam. If you want there is an addon blender which allows to define the jbeam (I don't know how to explain it) Here is the link : http://www.beamng.com/threads/5775-Blender-Script-to-Export-Nodes-and-Beams
Don't mean to cause problems, but some of the go karts here near me are absurdly wide. But I guess that might be just some areas.
I tried that but it's outdated, also I am experienced with jbeam I have helped others with it I just haven't used it for my own creations yet. Yeah, I know the go-karts I usually go in are wide but the classic looks stupid when the wheels are indented by a foot. --- Post updated --- I almost forgot: I changed the position of the spare wheel and the look of the classic's wheels:
Let's take an example of an official vehicle: the Bruckell Legran for example : Look at the model All the parts are present except the wheels. So they must be in another .dae file, right?
They don't have to, and it's easier to model with wheels, just for perception if anything and sizing.
Honestly, I like the classic the best. --- Post updated --- Will there be an option to remove the wheel on the side?
Yes, the wheels, spare wheel, seat, engine, battery and invisible suspension system will all be all be removable.