Optimization? I don't get your question. The same thing happened to the Utah tunnel, pretty much, yeah. But Utah is a bit lighter on the computer (still pretty tasking though).
Utah is one of the least-taxing official maps on my system - I can easily get 30 FPS on Utah with a regular car, and even more with a Pigeon. OT: Still wondering when the devs will finally add in the "promised" 200BX Gavril V8 swap. I'd love to see what 1,400 or 1,500 horsepower would do in a car as light (and as customizable) as the BX.
I didn't know the devs were planning on doing that. A V8 in that tiny little RWD car would be a fun time!
Gabe mentioned it ages ago, just one of many things from a few years ago that were officially mentioned and never heard about again.
I remember a developer confirming somewhere that at the moment, all the sounds are there for the sole purpose of giving the modders more things to work with, and should not be the source of major speculation.
This. Keep in mind that purchasing soundbanks in bulk also grants the system headroom for future implementations. Sound samples unused now might be come in handy later, even if there's currently no imminent plan to use them.
I think their might be a glitch with limiting who can reply to post. So for the staff only Microblogs they just locked the ones only staff should use.
The new italy pic looks so good but i think its time to leave the billboard grass for good, using 'real' 3d grass up close and billboard at a distance might be a way. Starting to become rare using those billboards afai've seen.