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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ghost187

    Ghost187
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    409
    of course im going to release it ;) and yes, the initial idea was to make a small prop based map a la Sadler Gorge containing three to four j-beamed structures. (gasstation+ carwreck, watertower, a tin shed and something i yet have to come up with) the gasstation is pretty much done despite some tweaking and the watertower (seen in the back of the video) is still a heavy wip.

    for the video i used ouerbackers "blackhills" map with some custom textures and vegetation, but im going to do a full custom map in a similar style for it once im done with the jbeams. but ill make a wip thread with more infos one of these days anyway.

    back OT:


    if only i could use "pointlights" instead of "spotlights" in the jbeam. they look way better.
    spotlights (current).............................................pointlights (placed via worldeditor)
    screenshot_0001.png screenshot_0002.png
    ...sigh.
     
    #17261 Ghost187, May 21, 2018
    Last edited: May 21, 2018
    • Like Like x 12
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  2. Evandman12345

    Evandman12345
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    Make sure the map doesn't chew performace and is small because if it chewed through performance it would be a problem for some people
     
    • Agree Agree x 1
  3. Ghost187

    Ghost187
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    surprisingly, the gasstation doesnt seem to affect my fps AT ALL. (testers reported the same)
    for the vid i had the station, the tower, 6 stock props (barrels, signs etc.) and three spawned D15's on blackhills with no performance issues.

    the small lags in the video are due to Bandicam being Bandicam lol.
     
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  4. Evandman12345

    Evandman12345
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    But did any of those testers have a shit box computer?
    --- Post updated ---
    I don't but some do
     
    • Agree Agree x 1
  5. TheDiamondLord8

    TheDiamondLord8
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    Same here, good computer. I would love to be able to test the gas station :/
     
  6. Evandman12345

    Evandman12345
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    Will the objects be vehicles so we could spawn them on any map?
     
  7. Ghost187

    Ghost187
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    i run a 6 year old i7 -2600k with 16gb ram and a gtx660... if that helps.

    yes.
     
  8. Evandman12345

    Evandman12345
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    I run a 6 year old alienware computer on windows 7

    we don't need specs but you just need to find someone you can test with a crap box computer
     
  9. TheDiamondLord8

    TheDiamondLord8
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    I have a really good gaming PC I got last December, I can test it out if ya want.
     
  10. Evandman12345

    Evandman12345
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    I think we need bad not good:p

    I have a surface pro that runs the game poorly

    a alienware running it beautifully

    a mac that runs it a bit badly

    and a Home thetre PC that can't run it on lowest graphics so I think their are crappy and good Pc's out there and someone should have one:)
    --- Post updated ---
    To test your petrol station
     
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  11. TheDiamondLord8

    TheDiamondLord8
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    Still would be useful to see on a good PC I guess :)
    Can I test it anyways?
     
  12. Evandman12345

    Evandman12345
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    *Slaps Head*
    it has already been seen on some good computers
    *Head slaps @TheDiamondLord8*
     
  13. TheDiamondLord8

    TheDiamondLord8
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    ye, I still want to test it though :/
    kinda offtopic now, will end discussion
     
  14. Kingcreeper

    Kingcreeper
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    Jun 14, 2017
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    435
    For some reason these taillights reminds me of an Alfa
    upload_2018-5-20_20-11-43.png
     
    • Like Like x 8
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  15. Godzilla!

    Godzilla!
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    Mar 17, 2013
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    2,243
    Hopper radiator fan
    hopper_radfan.png

    My radiator fan
    coupe_radfan.png

    My (animated) radiator fan in the 200BX which never had one.
    screenshot_04095.png
     
    • Like Like x 12
  16. workclock1©

    workclock1©
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    2,555
    I was gone for a while if anybody noticed, probably not, but ehh

    I started a little personal project, a 2003 Mustang GT (2003 Gavril Barstow if it becomes mod worthy) and it has came along pretty well, i would not ask if this will become mod-worthy as the bold text shows.

    The wheel-aliment seems to be WAY Off..

    BeamNG2018-05-2013-02-00-79.png BeamNG2018-05-2013-02-22-23.png BeamNG2018-05-2013-02-39-38.png BeamNG2018-05-2013-02-59-24.png BeamNG2018-05-2013-03-42-12.png BeamNG2018-05-2020-45-11-09.png BeamNG2018-05-2020-45-20-48.png BeamNG2018-05-2020-45-29-56.png BeamNG2018-05-2020-46-03-28.png
     

    Attached Files:

    • BeamNG2018-05-2020-46-22-92.png
    • Like Like x 13
    • Informative Informative x 2
  17. Ytrewq

    Ytrewq
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    Fix the roof. It's not even flat, it even caves in:
    Untitled.png
    Real car:
    Untitled2.png
    Note that the roof is slightly curved, let alone caved in.
    P.S.: if you don't listen to constructive criticism, you won't be a good modder.
     
    • Like Like x 7
    • Agree Agree x 1
  18. BrynCoops

    BrynCoops
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    Dec 13, 2015
    Messages:
    621
    W.I.P Command Centre. Put it in game just to see what it would look like.
    screenshot_00031.png screenshot_00030.png
    It's not technically Lego if it doesn't have any studs.
     
    • Like Like x 21
  19. alex hart

    alex hart
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    Jan 22, 2017
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    1,177
    Ooh, I like that. Did you use lego digital designer to make it? :)
     
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  20. BrynCoops

    BrynCoops
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    Joined:
    Dec 13, 2015
    Messages:
    621
    Used LDraw (LDView and MLCad) then ported it to blender to export as a .dae, then took it to SketchUp to edit it because I can't get used to working in blender. A really unnecessarily lengthy process, but at least it's in-game.
    I was going to use LDD but it just didn't have the old parts that I needed.
    Plus the fact that LDraw comes packaged with all the old LEGOLAND sets so I didn't actually need to build anything myself.
     
    • Agree Agree x 1
    • Informative Informative x 1
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